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Rather than expose the bounding box members directly, we can instead provide an interface for code to use. This makes it nicer to transition from global data, as the interface function names are already in place.
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/BoundingBox.h"
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#include <algorithm>
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#include <array>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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namespace BoundingBox
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{
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namespace
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{
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// Whether or not bounding box is enabled.
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bool s_is_active = false;
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// Current bounding box coordinates.
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std::array<u16, 4> s_coordinates{
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0x80,
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0xA0,
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0x80,
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0xA0,
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};
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} // Anonymous namespace
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void Enable()
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{
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s_is_active = true;
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}
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void Disable()
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{
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s_is_active = false;
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}
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bool IsEnabled()
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{
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return s_is_active;
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}
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u16 GetCoordinate(Coordinate coordinate)
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{
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return s_coordinates[static_cast<u32>(coordinate)];
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}
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void SetCoordinate(Coordinate coordinate, u16 value)
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{
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s_coordinates[static_cast<u32>(coordinate)] = value;
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}
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void Update(u16 left, u16 right, u16 top, u16 bottom)
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{
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const u16 new_left = std::min(left, GetCoordinate(Coordinate::Left));
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const u16 new_right = std::max(right, GetCoordinate(Coordinate::Right));
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const u16 new_top = std::min(top, GetCoordinate(Coordinate::Top));
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const u16 new_bottom = std::max(bottom, GetCoordinate(Coordinate::Bottom));
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SetCoordinate(Coordinate::Left, new_left);
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SetCoordinate(Coordinate::Right, new_right);
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SetCoordinate(Coordinate::Top, new_top);
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SetCoordinate(Coordinate::Bottom, new_bottom);
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}
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void DoState(PointerWrap& p)
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{
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p.Do(s_is_active);
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p.DoArray(s_coordinates);
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}
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} // namespace BoundingBox
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