dolphin-emulator/Source/Core/Core
JosJuice 9db0ebd4b6 PowerPC: Set host CPU rounding mode on init and savestate
Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
2021-06-10 20:12:15 +02:00
..
Boot Fix symbol map being loaded too early during title changes 2021-03-04 18:41:13 +01:00
Config Disable ICache emulation for some games 2021-04-06 12:44:10 -07:00
ConfigLoaders NetPlay: Add some missing synced settings 2021-05-20 15:13:41 -04:00
Debugger DebugInterface: Check visited addresses in GetThreads 2021-03-02 19:29:47 +04:00
DSP DSP: use CR_* enum values 2021-06-06 01:08:45 +01:00
FifoPlayer Add name and description for primitives 2021-05-07 15:42:26 -07:00
HLE Lint: End of namespace 2021-06-07 12:55:52 +04:00
HW PowerPC: Set host CPU rounding mode on init and savestate 2021-06-10 20:12:15 +02:00
IOS Avoid including scmrev.h except in Version.cpp 2021-05-21 17:03:01 +02:00
PowerPC PowerPC: Set host CPU rounding mode on init and savestate 2021-06-10 20:12:15 +02:00
ActionReplay.cpp Core: Make use of C++17 deduction guides with locks 2020-12-29 16:06:17 -05:00
ActionReplay.h Core: Save the disabling of default enabled codes 2020-12-11 10:08:20 +01:00
ARDecrypt.cpp Core: Convert missed log calls over to fmt 2020-11-23 12:20:02 -05:00
ARDecrypt.h
BootManager.cpp Disable ICache emulation for some games 2021-04-06 12:44:10 -07:00
BootManager.h
CheatCodes.h Core: Allow overriding the enabling of a code 2020-12-11 10:02:14 +01:00
CMakeLists.txt Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
CommonTitles.h
ConfigManager.cpp Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
ConfigManager.h CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes. 2021-06-06 21:56:34 +02:00
Core.cpp PowerPC: Set host CPU rounding mode on init and savestate 2021-06-10 20:12:15 +02:00
Core.h Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
CoreTiming.cpp Core: Make use of C++17 deduction guides with locks 2020-12-29 16:06:17 -05:00
CoreTiming.h
DolphinAnalytics.cpp Apple M1: Build, Analytics, and Memory Management 2021-05-22 15:25:17 -07:00
DolphinAnalytics.h Track and log CP commands 0x00/0x10/0x20 differently from other unknown commands 2021-04-06 11:54:49 -07:00
DSPEmulator.cpp
DSPEmulator.h
FreeLookConfig.cpp Core: Add new Free Look settings and config 2020-12-24 13:49:25 -06:00
FreeLookConfig.h Core: Add new Free Look settings and config 2020-12-24 13:49:25 -06:00
FreeLookManager.cpp FreeLook: update camera and manager to use a delta time for movement (in case we decide to move this somewhere else in the future) 2021-03-18 17:54:12 -05:00
FreeLookManager.h FreelookManager: Add gyro to support either keyboard/gamepad binding or motion based controllers 2021-03-17 20:58:33 -05:00
GeckoCode.cpp Core: Make use of C++17 deduction guides with locks 2020-12-29 16:06:17 -05:00
GeckoCode.h Core: Save the disabling of default enabled codes 2020-12-11 10:08:20 +01:00
GeckoCodeConfig.cpp Core: Don't copy default _Enabled sections to user INIs 2020-12-11 15:38:11 +01:00
GeckoCodeConfig.h
Host.h Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
HotkeyManager.cpp Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
HotkeyManager.h Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
LibusbUtils.cpp
LibusbUtils.h
MachineContext.h Apple M1 Support for MacOS 2021-05-22 15:25:17 -07:00
MemoryWatcher.cpp Core/MemoryWatcher: Use appropriate memory read function in ChasePointer(). 2021-02-24 19:02:30 +01:00
MemoryWatcher.h
MemTools.cpp Apple M1 Support for MacOS 2021-05-22 15:25:17 -07:00
MemTools.h
Movie.cpp WiiUtils: Add helper functions to get emulated/real Bluetooth device 2021-04-12 18:16:56 +02:00
Movie.h Movie: Fix 83b9fef regressions 2020-11-28 23:35:55 +01:00
NetPlayClient.cpp NetPlay: Check file names when receiving GCI folder 2021-05-29 17:52:49 -04:00
NetPlayClient.h TraversalProto: Convert TraversalConnectFailedReason into an enum class 2021-01-20 12:24:05 -05:00
NetPlayProto.h NetPlay: Sync the EFB access tile size as an integer instead of a boolean. 2021-06-06 19:02:07 +02:00
NetPlayServer.cpp NetPlay: Add some missing synced settings 2021-05-20 15:13:41 -04:00
NetPlayServer.h NetPlay: Move NetSettings initialization to backend 2021-05-19 06:34:24 -04:00
NetworkCaptureLogger.cpp Fix shadowing warnings 2021-03-07 10:10:02 -08:00
NetworkCaptureLogger.h PCAP: Improve TCP session logging 2021-02-12 13:42:18 +04:00
PatchEngine.cpp Patches for Resident Evil 2/3 audio issues 2020-12-29 14:24:46 -08:00
PatchEngine.h Patches for Resident Evil 2/3 audio issues 2020-12-29 14:24:46 -08:00
State.cpp VideoCommon: Add fallback handling for bounding box when disabled or unsupported 2021-05-31 19:56:24 -04:00
State.h Android: Show how long ago each savestate was created 2020-10-21 22:49:59 +02:00
SyncIdentifier.h Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
SysConf.cpp rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
SysConf.h SysConf: std::move name in Entry constructor 2020-12-29 19:09:57 -05:00
System.cpp Core: Add initial System class 2020-12-19 23:22:06 -05:00
System.h Core: Add initial System class 2020-12-19 23:22:06 -05:00
TitleDatabase.cpp
TitleDatabase.h
WiiRoot.cpp IOS: Don't let Kernel initialize WiiRoot if already initialized 2021-05-02 10:30:32 +02:00
WiiRoot.h IOS: Don't let Kernel initialize WiiRoot if already initialized 2021-05-02 10:30:32 +02:00
WiiUtils.cpp WiiUtils: Add helper functions to get emulated/real Bluetooth device 2021-04-12 18:16:56 +02:00
WiiUtils.h WiiUtils: Add helper functions to get emulated/real Bluetooth device 2021-04-12 18:16:56 +02:00