dolphin-emulator/Source/Core/VideoBackends
Stenzek 9e1c09e347 StreamBuffer: Don't wait on fences twice when reserve > commit
If we allocate a large amount of memory (A), commit a smaller amount,
then allocate memory smaller than allocation A, we will have already
waited for these fences in A, but not used the space. In this case,
don't set m_free_iterator to a position before that which we know is
safe to use, which would result in waiting on the same fence(s) next
time.
2017-09-09 13:26:30 +10:00
..
D3D D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
Null Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
OGL StreamBuffer: Don't wait on fences twice when reserve > commit 2017-09-09 13:26:30 +10:00
Software Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Vulkan Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00