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The current shader uses bit operations which aren't supported by glsl120. A workaround with round + frac + lots of additions would be possible, but unreadable. So I think it isn't worth But this fixes the annoying shader compilation error message |
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Plugin_VideoDX9 | ||
Plugin_VideoDX11 | ||
Plugin_VideoOGL | ||
Plugin_VideoSoftware | ||
CMakeLists.txt |