dolphin-emulator/Source/Core/VideoBackends/Vulkan
spxtr a5be5a3a76 Vulkan: Use a separate queue for presenting.
Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
..
BoundingBox.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
BoundingBox.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
CMakeLists.txt Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
CommandBufferManager.cpp Vulkan: Use a separate queue for presenting. 2017-09-05 12:00:09 -07:00
CommandBufferManager.h Vulkan: Use multiple command pools, one per frame 2016-11-15 00:40:15 +10:00
Constants.h Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
FramebufferManager.cpp Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
FramebufferManager.h Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
main.cpp Vulkan: Multithreaded creation of UID pipeline caches 2017-07-30 17:43:59 +10:00
ObjectCache.cpp Vulkan: Use optimal tiling for dummy texture 2017-08-02 21:33:10 +10:00
ObjectCache.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PerfQuery.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PerfQuery.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PostProcessing.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PostProcessing.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
RasterFont.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
RasterFont.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
Renderer.cpp Renderer: Change SetBlendState to accept a BlendingState 2017-09-03 14:14:54 +10:00
Renderer.h Renderer: Change SetBlendState to accept a BlendingState 2017-09-03 14:14:54 +10:00
ShaderCache.cpp VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
ShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
ShaderCompiler.cpp Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-07-30 12:38:49 +10:00
ShaderCompiler.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-07-30 12:38:49 +10:00
StagingBuffer.cpp Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
StagingBuffer.h Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingTexture2D.cpp Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingTexture2D.h Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StateTracker.cpp Fix vulkan crash on drivers without atomic load/store support 2017-08-23 14:49:22 -07:00
StateTracker.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
StreamBuffer.cpp Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace 2017-03-04 18:07:04 +10:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
SwapChain.cpp Vulkan: Use a separate queue for presenting. 2017-09-05 12:00:09 -07:00
SwapChain.h Vulkan: Implement Quad-Buffered stereoscopy support. 2017-07-05 22:43:39 +02:00
Texture2D.cpp Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
Texture2D.h Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
TextureCache.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureConverter.cpp Remove non-integer IRs 2017-08-08 12:09:50 +02:00
TextureConverter.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
Util.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Util.h Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VertexFormat.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexFormat.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.cpp Merge pull request #4924 from stenzek/vulkan-list-restart 2017-02-18 21:58:30 +10:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h Vulkan: Refactor initialization to only use a single instance 2017-01-29 22:18:53 +10:00
VKTexture.cpp Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VKTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
Vulkan.vcxproj Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VulkanContext.cpp Vulkan: Use a separate queue for presenting. 2017-09-05 12:00:09 -07:00
VulkanContext.h Vulkan: Use a separate queue for presenting. 2017-09-05 12:00:09 -07:00
VulkanEntryPoints.inl Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
VulkanLoader.cpp Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
VulkanLoader.h Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00