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Fixes the following error in the D3D12 debug layer: D3D12 WARNING: ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS. Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON. [ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED] |
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D3D | ||
D3D12 | ||
D3DCommon | ||
Metal | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |