dolphin-emulator/Source/Core/VideoBackends
Robin Kertels a6aa651291
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Fixes the following error in the D3D12 debug layer:

D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED]
2022-10-29 23:39:32 +02:00
..
D3D VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
D3D12 VideoBackends:D3D12: Use COMMON as initial state for default heap buffer 2022-10-29 23:39:32 +02:00
D3DCommon D3DCommon: Remove unused swap chain functions 2022-08-17 18:16:50 -07:00
Metal Merge pull request #11028 from tellowkrinkle/MetalFixes 2022-10-24 15:22:37 -04:00
Null VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
OGL VideoBackends:OGL: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
Software Software: Fix mipmaps and uneven strides in SWTexture 2022-09-26 19:43:57 -07:00
Vulkan Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading 2022-10-25 04:14:01 -04:00
CMakeLists.txt VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00