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Very useful to compare performance between two builds, check the impact of a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is reset each time you launch a game. Only enabled if you check the "Log FPS to file" option in your graphics settings. Could be improved a bit: currently logs only every 1s (so you can't really see small variations), maybe output more infos to the fps.txt like average/stddev (but Excel/Libreoffice/Google Docs can compute that easily too). |
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.. | ||
Debugger | ||
MemoryCards | ||
AboutDolphin.cpp | ||
AboutDolphin.h | ||
ARCodeAddEdit.cpp | ||
ARCodeAddEdit.h | ||
CheatsWindow.cpp | ||
CheatsWindow.h | ||
ConfigMain.cpp | ||
ConfigMain.h | ||
FifoPlayerDlg.cpp | ||
FifoPlayerDlg.h | ||
Frame.cpp | ||
Frame.h | ||
FrameAui.cpp | ||
FrameTools.cpp | ||
GameListCtrl.cpp | ||
GameListCtrl.h | ||
GCMicDlg.cpp | ||
GCMicDlg.h | ||
GeckoCodeDiag.cpp | ||
GeckoCodeDiag.h | ||
Globals.h | ||
HotkeyDlg.cpp | ||
HotkeyDlg.h | ||
InputConfigDiag.cpp | ||
InputConfigDiag.h | ||
InputConfigDiagBitmaps.cpp | ||
ISOFile.cpp | ||
ISOFile.h | ||
ISOProperties.cpp | ||
ISOProperties.h | ||
LogConfigWindow.cpp | ||
LogConfigWindow.h | ||
LogWindow.cpp | ||
LogWindow.h | ||
Main.cpp | ||
Main.h | ||
MainNoGUI.cpp | ||
MemcardManager.cpp | ||
MemcardManager.h | ||
NetWindow.cpp | ||
NetWindow.h | ||
PatchAddEdit.cpp | ||
PatchAddEdit.h | ||
PHackSettings.cpp | ||
PHackSettings.h | ||
stdafx.cpp | ||
stdafx.h | ||
TASInputDlg.cpp | ||
TASInputDlg.h | ||
UDPConfigDiag.cpp | ||
UDPConfigDiag.h | ||
VideoConfigDiag.cpp | ||
VideoConfigDiag.h | ||
WiimoteConfigDiag.cpp | ||
WiimoteConfigDiag.h | ||
WXInputBase.cpp | ||
WXInputBase.h | ||
WxUtils.cpp | ||
WxUtils.h | ||
X11Utils.cpp | ||
X11Utils.h |