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The GameCube's sample rate is slightly different due to a hardware bug. The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125) on Wii. I also modified 32KHz mode. This fixes audio desyncs in several GameCube games and severe issues in Sonic Mega Collection. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |