..
Debugger
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
GUI
OpenGL:
2009-06-06 13:36:33 +00:00
OS
Fixed path of banner.bin in GamelistCtrl not getting the good TitleID, replaced fullscreen on Esc key by Alt+Enter, Esc now escape fullscreen or stop emulation (as requested, but i find it better too)
2009-04-28 23:47:18 +00:00
BPFunctions.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
osx fixes for nongui and ogl plugin
2009-05-15 08:55:46 +00:00
Config.cpp
OpenGL:
2009-06-06 13:36:33 +00:00
Config.h
OpenGL: save projection hack setting
2009-06-03 23:38:31 +00:00
Globals.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
GLUtil.cpp
wxgl build fix for osx (not working)
2009-04-30 07:19:23 +00:00
GLUtil.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
GLWindow.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
main.cpp
OpenGL:
2009-06-06 13:36:33 +00:00
main.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
NativeVertexFormat.cpp
OpenGL Plugin: small fix
2009-04-03 15:39:16 +00:00
nGLUtil.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nGLUtil.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nmain.cpp
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
OnScreenDisplay.cpp
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
OnScreenDisplay.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
PixelShaderCache.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
PixelShaderCache.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
rasterfont.cpp
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
rasterfont.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
Render.cpp
OpenGL:
2009-06-06 13:36:33 +00:00
Render.h
OpenGL:
2009-06-06 13:36:33 +00:00
SConscript
Move soil to external, this breaks windows build until deathroi will commit the windows part
2009-05-08 09:31:57 +00:00
SDLWindow.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
SDLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
stdafx.cpp
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
TextureConversionShader.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
TextureConversionShader.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
TextureConverter.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
TextureConverter.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
TextureMngr.cpp
Some more modification of texture dumping and loading.
2009-05-16 01:21:57 +00:00
TextureMngr.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexLoaderManager.cpp
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
2009-02-15 12:38:25 +00:00
VertexManager.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexManager.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
VertexShaderCache.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderCache.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
Win32Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Win32Window.h
compile fix
2009-01-31 20:31:19 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
X11Window.cpp
Fixed some log messages
2009-03-20 15:01:49 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
XFB.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00