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This stores enough information to recreate the pipeline, including the shader UIDs, blend/depth/rasterization state, primitive and vertex format. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |