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This no longer converts from sRGB to linear for the reference mip downsample - even if the original mipmap creation tool used an sRGB colorspace (which isn't really guaranteed, and may even change per game), this is a "fast" heuristic that's only an estimate anyway. The average diff is also now stored in a u64, avoiding floating point calculations in the per-pixel hot loop. This should speed up the detection significantly, hopefully fixing jank when loading in new textures. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt2 | ||
InputCommon | ||
UICommon | ||
Updater | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |