dolphin-emulator/Source/Core/VideoBackends/D3D12
2025-02-02 09:02:35 +01:00
..
CMakeLists.txt Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Common.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12BoundingBox.cpp Remove redundant semicolons 2024-08-20 14:59:54 +02:00
D3D12BoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
D3D12Gfx.cpp D3D12: Fix out of bounds root parameter index when per-pixel lighting is disabled 2025-01-14 22:30:31 -08:00
D3D12Gfx.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
D3D12PerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h Add virtual Initialize() to PerfQueryBase 2023-01-31 19:41:24 +13:00
D3D12StreamBuffer.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12StreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12SwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3D12SwapChain.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
D3D12VertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12VertexManager.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DescriptorAllocator.cpp VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC 2023-12-10 18:14:02 -06:00
DescriptorAllocator.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DescriptorHeapManager.cpp VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap 2022-10-29 23:39:27 +02:00
DescriptorHeapManager.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DX12Context.cpp VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DX12Context.h D3D12: Fix out of bounds root parameter index when per-pixel lighting is disabled 2025-01-14 22:30:31 -08:00
DX12Pipeline.cpp VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support 2023-06-17 01:48:59 -05:00
DX12Pipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
DX12Shader.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Shader.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DX12Texture.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
DX12Texture.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DX12VertexFormat.cpp Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
DX12VertexFormat.h Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VideoBackend.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VideoBackend.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00