..
OpenCL
Make titlebar and about dialog fancy for cmake build.
2011-08-21 17:43:05 -05:00
AVIDump.cpp
fix some clang compilation errors
2012-02-24 14:25:02 -06:00
AVIDump.h
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
BPFunctions.cpp
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
BPFunctions.h
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
BPMemory.cpp
fix some clang compilation errors
2012-02-24 14:25:02 -06:00
BPMemory.h
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
BPStructs.cpp
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
BPStructs.h
CommandProcessor.cpp
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
CommandProcessor.h
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
CPMemory.cpp
CPMemory.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
DataReader.h
Simplify the SSSE3 code for better understanding.
2011-01-11 07:25:36 +00:00
Debugger.cpp
Various UI and documentation improvements to the GFX debugger.
2011-07-01 20:59:57 +00:00
Debugger.h
Virtual base classes should have a virtual destructor.
2011-01-30 01:58:54 +00:00
DLCache.cpp
A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
2011-05-25 02:05:48 +00:00
DLCache.h
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
2011-02-08 00:28:28 +00:00
EmuWindow.cpp
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
EmuWindow.h
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
Fifo.cpp
Added an external exception check when the CPU writes to the FIFO. This allows the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks to marcosvitali for the research.
2012-03-02 18:53:41 +11:00
Fifo.h
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
FramebufferManagerBase.cpp
Make sure to not do any XFB emulation at all if it's not enabled.
2011-03-19 00:21:59 +00:00
FramebufferManagerBase.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
HiresTextures.cpp
More conversion from char * to std::string.
2011-03-01 03:06:14 +00:00
HiresTextures.h
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
ImageWrite.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
Related to Texture's glitches:
2010-11-25 20:39:54 +00:00
IndexGenerator.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
LightingShaderGen.cpp
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LightingShaderGen.h
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
MainBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
memcpy_amd.cpp
NativeVertexFormat.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OnScreenDisplay.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpcodeDecoding.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpenCL.cpp
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OpenCL.h
Fix *BSD build.
2011-01-31 03:02:23 +00:00
PixelEngine.cpp
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
PixelEngine.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
PixelShaderGen.cpp
PixelShaderGen: Fix a bug introduced in revision 9adc119e3c
.
2012-02-21 12:51:41 +01:00
PixelShaderGen.h
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
2012-02-20 20:32:08 +01:00
PixelShaderManager.cpp
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
2012-02-20 20:32:08 +01:00
PixelShaderManager.h
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
2012-02-20 20:32:08 +01:00
RenderBase.cpp
Compile fix.
2011-09-29 23:32:38 +02:00
RenderBase.h
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
2011-09-29 23:32:38 +02:00
Statistics.cpp
Statistics.h
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
2011-02-25 20:35:05 +00:00
TextureCacheBase.cpp
TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff)
2012-02-04 13:01:52 +01:00
TextureCacheBase.h
Implement texture preloading
2012-02-03 21:21:13 +01:00
TextureConversionShader.cpp
just a little cleanup to maintain minimal interfaces
2011-06-10 19:16:09 +00:00
TextureConversionShader.h
TextureDecoder.cpp
fix a memleak and quiet some warnings
2011-03-22 15:23:39 +00:00
TextureDecoder.h
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
VertexLoader.cpp
Bounding Box bugfixes.
2011-10-28 21:12:12 +01:00
VertexLoader.h
Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
2010-11-15 05:29:10 +00:00
VertexLoader_Color.cpp
little fix for one piece unlimited cruise 2 and ju-on the grudge
2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Normal.h
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Position.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoaderManager.cpp
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp
Fix "Disable Lighting" in D3D9 and D3D11.
2011-04-30 17:34:08 +00:00
VertexManagerBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
VertexShaderGen.cpp
Clean up various things.
2011-09-29 23:32:39 +02:00
VertexShaderGen.h
Clean up various things.
2011-09-29 23:32:39 +02:00
VertexShaderManager.cpp
initialize the uninitialized
2012-01-04 01:36:09 -08:00
VertexShaderManager.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
VideoCommon.h
Added proper Bounding Box support.
2011-10-26 01:19:10 +01:00
VideoConfig.cpp
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
VideoConfig.h
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
VideoState.cpp
initialize the uninitialized
2012-01-04 01:36:09 -08:00
VideoState.h
initialize the uninitialized
2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h
Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
2011-04-11 01:49:32 +00:00
XFStructs.cpp
Add a call to VertexManager::Flush() when changing TC gen settings
2011-10-01 02:36:03 +02:00
XFStructs.h