dolphin-emulator/Source/Core/VideoBackends/OGL
2016-12-27 20:25:40 +01:00
..
BoundingBox.cpp DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
FramebufferManager.h
main.cpp OGL: Support full-resolution frame dumping 2016-11-28 21:54:56 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h
PostProcessing.cpp OGL: Support full-resolution frame dumping 2016-11-28 21:54:56 +10:00
PostProcessing.h
ProgramShaderCache.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
ProgramShaderCache.h Remove unnecessary ConfigManager includes 2016-11-27 22:38:38 +01:00
RasterFont.cpp
RasterFont.h
Render.cpp VideoBackends: Clamp the range to the maximum depth value supported in the z buffer. 2016-12-27 20:25:40 +01:00
Render.h OGL: Fix black screen when MSAA is enabled 2016-12-12 17:51:19 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
StreamBuffer.h
TextureCache.cpp TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureCache.h TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureConverter.cpp TextureCache: Extract BP enum check to VideoCommon. 2016-12-26 22:10:21 +01:00
TextureConverter.h TextureCache: Extract BP enum check to VideoCommon. 2016-12-26 22:10:21 +01:00
VertexManager.cpp Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
VertexManager.h
VideoBackend.h