..
OpenCL
Hg:
2010-06-09 01:37:08 +00:00
AVIDump.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.h
BPFunctions.h
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPMemory.cpp
BPMemory.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
BPStructs.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
BPStructs.h
CommandProcessor.cpp
Hg:
2010-06-09 01:37:08 +00:00
CommandProcessor.h
Hg:
2010-06-09 01:37:08 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
Reverted the FIFO thread change
2010-01-23 21:06:12 +00:00
Fifo.h
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
2010-01-07 20:01:41 +00:00
HiresTextures.cpp
Remove unused variables.
2010-05-26 20:43:16 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
let's keep experimenting:
2010-05-22 21:58:43 +00:00
IndexGenerator.h
let's keep experimenting:
2010-05-22 21:58:43 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
fast commit :
2010-05-04 14:43:30 +00:00
OnScreenDisplay.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp
Fix crash when stopping and starting a game with OpenCL enabled
2010-02-13 10:09:54 +00:00
OpcodeDecoding.h
PixelEngine.cpp
Hg:
2010-06-09 01:37:08 +00:00
PixelEngine.h
Hg:
2010-06-09 01:37:08 +00:00
PixelShaderGen.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PixelShaderGen.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
PixelShaderManager.cpp
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
2010-05-17 22:17:46 +00:00
PixelShaderManager.h
Profiler.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Profiler.h
Render.h
after a good commit lets make some experiments:
2010-05-19 03:15:36 +00:00
SConscript
Simplify the SCons build:
2010-06-10 14:18:21 +00:00
Statistics.cpp
Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
2010-02-23 01:57:26 +00:00
Statistics.h
TextureConversionShader.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
TextureConversionShader.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
TextureDecoder.cpp
#if 0 work-in-progress code.
2010-05-26 20:52:44 +00:00
TextureDecoder.h
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
2010-04-03 22:22:55 +00:00
VertexLoader.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
VertexLoader.h
Removed more compiler warnings in linux.
2010-03-07 22:48:37 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Normal.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Position.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Position.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoaderManager.cpp
Fixed the crazy code in r5161.
2010-03-06 10:07:37 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp
This commit is separate in two parts:
2010-06-12 12:36:33 +00:00
VertexShaderGen.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
VertexShaderManager.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
VertexShaderManager.h
Re-added Skies of Arcadia projection hack. Fixes issue 2514.
2010-04-15 09:23:59 +00:00
VideoCommon.h
Improve iterator usage.
2010-05-28 23:14:16 +00:00
VideoConfig.cpp
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
VideoConfig.h
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h