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CMakeLists.txt
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Add AbstractGfx for DX12
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2023-01-31 19:41:24 +13:00 |
Common.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.cpp
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Replace 'reinterpret_cast' with 'static_cast'
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2024-11-08 07:26:47 +01:00 |
D3D12BoundingBox.h
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
D3D12Gfx.cpp
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VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
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2025-08-17 18:55:40 -05:00 |
D3D12Gfx.h
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VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
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2025-08-17 18:55:40 -05:00 |
D3D12PerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
D3D12PerfQuery.h
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Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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2025-05-01 15:00:37 +02:00 |
D3D12StreamBuffer.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
D3D12StreamBuffer.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
D3D12SwapChain.h
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Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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2025-05-01 15:00:37 +02:00 |
D3D12VertexManager.cpp
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VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
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2025-08-17 18:55:40 -05:00 |
D3D12VertexManager.h
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VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
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2025-08-17 18:55:40 -05:00 |
DescriptorAllocator.cpp
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VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
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2023-12-10 18:14:02 -06:00 |
DescriptorAllocator.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DescriptorHeapManager.cpp
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Enable anisotropic filtering when the game requests it
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2025-03-17 20:46:19 -05:00 |
DescriptorHeapManager.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DX12Context.cpp
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VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
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2025-08-17 18:55:40 -05:00 |
DX12Context.h
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VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
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2025-08-17 18:55:40 -05:00 |
DX12Pipeline.cpp
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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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2025-08-23 13:50:22 -05:00 |
DX12Pipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
DX12Shader.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
DX12Shader.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DX12Texture.cpp
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Replace 'reinterpret_cast' with 'static_cast'
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2024-11-08 07:26:47 +01:00 |
DX12Texture.h
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Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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2025-05-01 15:00:37 +02:00 |
DX12VertexFormat.cpp
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Fix out of bounds accesses for invalid vertex component formats
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2024-04-04 12:50:34 -07:00 |
DX12VertexFormat.h
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
VideoBackend.cpp
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VideoCommon: Move backend_info out of VideoConfig struct.
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2025-03-09 01:42:45 -06:00 |
VideoBackend.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |