dolphin-emulator/Source/Core/VideoBackends/D3D12
2025-08-23 13:50:22 -05:00
..
CMakeLists.txt Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Common.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12BoundingBox.cpp Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
D3D12BoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
D3D12Gfx.cpp VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
D3D12Gfx.h VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
D3D12PerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
D3D12StreamBuffer.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12StreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12SwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3D12SwapChain.h Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
D3D12VertexManager.cpp VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
D3D12VertexManager.h VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
DescriptorAllocator.cpp VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC 2023-12-10 18:14:02 -06:00
DescriptorAllocator.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DescriptorHeapManager.cpp Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
DescriptorHeapManager.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DX12Context.cpp VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
DX12Context.h VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
DX12Pipeline.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
DX12Pipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
DX12Shader.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Shader.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DX12Texture.cpp Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
DX12Texture.h Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
DX12VertexFormat.cpp Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
DX12VertexFormat.h Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VideoBackend.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
VideoBackend.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00