dolphin-emulator/Externals/wxWidgets3/src/common/effects.cpp
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

129 lines
4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/effects.cpp
// Purpose: wxEffectsImpl implementation
// Author: Julian Smart
// Modified by:
// Created: 25/4/2000
// RCS-ID: $Id: effects.cpp 54372 2008-06-26 11:16:40Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/effects.h"
#ifndef WX_PRECOMP
#include "wx/dcmemory.h"
#include "wx/pen.h"
#include "wx/settings.h"
#include "wx/gdicmn.h"
#endif //WX_PRECOMP
#if WXWIN_COMPATIBILITY_2_8
/*
* wxEffectsImpl: various 3D effects
*/
IMPLEMENT_CLASS(wxEffectsImpl, wxObject)
// Assume system colours
wxEffectsImpl::wxEffectsImpl()
{
m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
}
// Going from lightest to darkest
wxEffectsImpl::wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
{
m_highlightColour = highlightColour;
m_lightShadow = lightShadow;
m_faceColour = faceColour;
m_mediumShadow = mediumShadow;
m_darkShadow = darkShadow;
}
// Draw a sunken edge
void wxEffectsImpl::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
{
wxPen highlightPen(m_highlightColour, 1, wxPENSTYLE_SOLID);
wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID);
wxPen facePen(m_faceColour, 1, wxPENSTYLE_SOLID);
wxPen mediumShadowPen(m_mediumShadow, 1, wxPENSTYLE_SOLID);
wxPen darkShadowPen(m_darkShadow, 1, wxPENSTYLE_SOLID);
//// LEFT AND TOP
// Draw a medium shadow pen on left and top, followed by dark shadow line to
// right and below of these lines
dc.SetPen(mediumShadowPen);
dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
dc.SetPen(darkShadowPen);
dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
//// RIGHT AND BOTTOM
dc.SetPen(highlightPen);
dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
dc.SetPen(lightShadowPen);
dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
dc.SetPen(wxNullPen);
}
bool wxEffectsImpl::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
{
int w = bitmap.GetWidth();
int h = bitmap.GetHeight();
wxMemoryDC dcMem;
#if wxUSE_PALETTE
static bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(* bitmap.GetPalette());
dcMem.SetPalette(* bitmap.GetPalette());
}
#endif // wxUSE_PALETTE
dcMem.SelectObjectAsSource(bitmap);
int i, j;
for (i = rect.x; i < rect.x + rect.width; i += w)
{
for (j = rect.y; j < rect.y + rect.height; j+= h)
dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
}
dcMem.SelectObject(wxNullBitmap);
#if wxUSE_PALETTE
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(wxNullPalette);
dcMem.SetPalette(wxNullPalette);
}
#endif // wxUSE_PALETTE
return true;
}
#endif // WXWIN_COMPATIBILITY_2_8