dolphin-emulator/Externals/wxWidgets3/src/common/wincmn.cpp
2012-03-17 21:47:47 -07:00

3875 lines
112 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/wincmn.cpp
// Purpose: common (to all ports) wxWindow functions
// Author: Julian Smart, Vadim Zeitlin
// Modified by:
// Created: 13/07/98
// RCS-ID: $Id: wincmn.cpp 70838 2012-03-07 23:50:21Z VZ $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/frame.h"
#include "wx/window.h"
#include "wx/control.h"
#include "wx/checkbox.h"
#include "wx/radiobut.h"
#include "wx/statbox.h"
#include "wx/textctrl.h"
#include "wx/settings.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/msgout.h"
#include "wx/statusbr.h"
#include "wx/toolbar.h"
#include "wx/dcclient.h"
#include "wx/scrolbar.h"
#include "wx/layout.h"
#include "wx/sizer.h"
#include "wx/menu.h"
#endif //WX_PRECOMP
#if wxUSE_DRAG_AND_DROP
#include "wx/dnd.h"
#endif // wxUSE_DRAG_AND_DROP
#if wxUSE_ACCESSIBILITY
#include "wx/access.h"
#endif
#if wxUSE_HELP
#include "wx/cshelp.h"
#endif // wxUSE_HELP
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
#endif // wxUSE_TOOLTIPS
#if wxUSE_CARET
#include "wx/caret.h"
#endif // wxUSE_CARET
#if wxUSE_SYSTEM_OPTIONS
#include "wx/sysopt.h"
#endif
#include "wx/platinfo.h"
#include "wx/private/window.h"
#ifdef __WINDOWS__
#include "wx/msw/wrapwin.h"
#endif
// Windows List
WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
// globals
#if wxUSE_MENUS
wxMenu *wxCurrentPopupMenu = NULL;
#endif // wxUSE_MENUS
extern WXDLLEXPORT_DATA(const char) wxPanelNameStr[] = "panel";
// ----------------------------------------------------------------------------
// static data
// ----------------------------------------------------------------------------
IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
// ----------------------------------------------------------------------------
// event table
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
#if wxUSE_HELP
EVT_HELP(wxID_ANY, wxWindowBase::OnHelp)
#endif // wxUSE_HELP
EVT_SIZE(wxWindowBase::InternalOnSize)
END_EVENT_TABLE()
// ============================================================================
// implementation of the common functionality of the wxWindow class
// ============================================================================
// ----------------------------------------------------------------------------
// XTI
// ----------------------------------------------------------------------------
#if wxUSE_EXTENDED_RTTI
// windows that are created from a parent window during its Create method,
// eg. spin controls in a calendar controls must never been streamed out
// separately otherwise chaos occurs. Right now easiest is to test for negative ids,
// as windows with negative ids never can be recreated anyway
bool wxWindowStreamingCallback( const wxObject *object, wxObjectWriter *,
wxObjectWriterCallback *, const wxStringToAnyHashMap & )
{
const wxWindow * win = wx_dynamic_cast(const wxWindow*, object);
if ( win && win->GetId() < 0 )
return false;
return true;
}
wxIMPLEMENT_DYNAMIC_CLASS_XTI_CALLBACK(wxWindow, wxWindowBase, "wx/window.h", \
wxWindowStreamingCallback)
// make wxWindowList known before the property is used
wxCOLLECTION_TYPE_INFO( wxWindow*, wxWindowList );
template<> void wxCollectionToVariantArray( wxWindowList const &theList,
wxAnyList &value)
{
wxListCollectionToAnyList<wxWindowList::compatibility_iterator>( theList, value );
}
wxDEFINE_FLAGS( wxWindowStyle )
wxBEGIN_FLAGS( wxWindowStyle )
// new style border flags, we put them first to
// use them for streaming out
wxFLAGS_MEMBER(wxBORDER_SIMPLE)
wxFLAGS_MEMBER(wxBORDER_SUNKEN)
wxFLAGS_MEMBER(wxBORDER_DOUBLE)
wxFLAGS_MEMBER(wxBORDER_RAISED)
wxFLAGS_MEMBER(wxBORDER_STATIC)
wxFLAGS_MEMBER(wxBORDER_NONE)
// old style border flags
wxFLAGS_MEMBER(wxSIMPLE_BORDER)
wxFLAGS_MEMBER(wxSUNKEN_BORDER)
wxFLAGS_MEMBER(wxDOUBLE_BORDER)
wxFLAGS_MEMBER(wxRAISED_BORDER)
wxFLAGS_MEMBER(wxSTATIC_BORDER)
wxFLAGS_MEMBER(wxBORDER)
// standard window styles
wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
wxFLAGS_MEMBER(wxCLIP_CHILDREN)
wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
wxFLAGS_MEMBER(wxWANTS_CHARS)
wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
wxFLAGS_MEMBER(wxVSCROLL)
wxFLAGS_MEMBER(wxHSCROLL)
wxEND_FLAGS( wxWindowStyle )
wxBEGIN_PROPERTIES_TABLE(wxWindow)
wxEVENT_PROPERTY( Close, wxEVT_CLOSE_WINDOW, wxCloseEvent)
wxEVENT_PROPERTY( Create, wxEVT_CREATE, wxWindowCreateEvent )
wxEVENT_PROPERTY( Destroy, wxEVT_DESTROY, wxWindowDestroyEvent )
// Always constructor Properties first
wxREADONLY_PROPERTY( Parent,wxWindow*, GetParent, wxEMPTY_PARAMETER_VALUE, \
0 /*flags*/, wxT("Helpstring"), wxT("group"))
wxPROPERTY( Id,wxWindowID, SetId, GetId, -1 /*wxID_ANY*/, 0 /*flags*/, \
wxT("Helpstring"), wxT("group") )
wxPROPERTY( Position,wxPoint, SetPosition, GetPosition, wxDefaultPosition, \
0 /*flags*/, wxT("Helpstring"), wxT("group")) // pos
wxPROPERTY( Size,wxSize, SetSize, GetSize, wxDefaultSize, 0 /*flags*/, \
wxT("Helpstring"), wxT("group")) // size
wxPROPERTY( WindowStyle, long, SetWindowStyleFlag, GetWindowStyleFlag, \
wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // style
wxPROPERTY( Name,wxString, SetName, GetName, wxEmptyString, 0 /*flags*/, \
wxT("Helpstring"), wxT("group") )
// Then all relations of the object graph
wxREADONLY_PROPERTY_COLLECTION( Children, wxWindowList, wxWindowBase*, \
GetWindowChildren, wxPROP_OBJECT_GRAPH /*flags*/, \
wxT("Helpstring"), wxT("group"))
// and finally all other properties
wxPROPERTY( ExtraStyle, long, SetExtraStyle, GetExtraStyle, wxEMPTY_PARAMETER_VALUE, \
0 /*flags*/, wxT("Helpstring"), wxT("group")) // extstyle
wxPROPERTY( BackgroundColour, wxColour, SetBackgroundColour, GetBackgroundColour, \
wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // bg
wxPROPERTY( ForegroundColour, wxColour, SetForegroundColour, GetForegroundColour, \
wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // fg
wxPROPERTY( Enabled, bool, Enable, IsEnabled, wxAny((bool)true), 0 /*flags*/, \
wxT("Helpstring"), wxT("group"))
wxPROPERTY( Shown, bool, Show, IsShown, wxAny((bool)true), 0 /*flags*/, \
wxT("Helpstring"), wxT("group"))
#if 0
// possible property candidates (not in xrc) or not valid in all subclasses
wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxEmptyString )
wxPROPERTY( Font, wxFont, SetFont, GetWindowFont , )
wxPROPERTY( Label,wxString, SetLabel, GetLabel, wxEmptyString )
// MaxHeight, Width, MinHeight, Width
// TODO switch label to control and title to toplevels
wxPROPERTY( ThemeEnabled, bool, SetThemeEnabled, GetThemeEnabled, )
//wxPROPERTY( Cursor, wxCursor, SetCursor, GetCursor, )
// wxPROPERTY( ToolTip, wxString, SetToolTip, GetToolTipText, )
wxPROPERTY( AutoLayout, bool, SetAutoLayout, GetAutoLayout, )
#endif
wxEND_PROPERTIES_TABLE()
wxEMPTY_HANDLERS_TABLE(wxWindow)
wxCONSTRUCTOR_DUMMY(wxWindow)
#else
#ifndef __WXUNIVERSAL__
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowBase)
#endif
#endif
// ----------------------------------------------------------------------------
// initialization
// ----------------------------------------------------------------------------
// the default initialization
wxWindowBase::wxWindowBase()
{
// no window yet, no parent nor children
m_parent = NULL;
m_windowId = wxID_ANY;
// no constraints on the minimal window size
m_minWidth =
m_maxWidth = wxDefaultCoord;
m_minHeight =
m_maxHeight = wxDefaultCoord;
// invalidiated cache value
m_bestSizeCache = wxDefaultSize;
// window are created enabled and visible by default
m_isShown =
m_isEnabled = true;
// the default event handler is just this window
m_eventHandler = this;
#if wxUSE_VALIDATORS
// no validator
m_windowValidator = NULL;
#endif // wxUSE_VALIDATORS
// the colours/fonts are default for now, so leave m_font,
// m_backgroundColour and m_foregroundColour uninitialized and set those
m_hasBgCol =
m_hasFgCol =
m_hasFont = false;
m_inheritBgCol =
m_inheritFgCol =
m_inheritFont = false;
// no style bits
m_exStyle =
m_windowStyle = 0;
m_backgroundStyle = wxBG_STYLE_ERASE;
#if wxUSE_CONSTRAINTS
// no constraints whatsoever
m_constraints = NULL;
m_constraintsInvolvedIn = NULL;
#endif // wxUSE_CONSTRAINTS
m_windowSizer = NULL;
m_containingSizer = NULL;
m_autoLayout = false;
#if wxUSE_DRAG_AND_DROP
m_dropTarget = NULL;
#endif // wxUSE_DRAG_AND_DROP
#if wxUSE_TOOLTIPS
m_tooltip = NULL;
#endif // wxUSE_TOOLTIPS
#if wxUSE_CARET
m_caret = NULL;
#endif // wxUSE_CARET
#if wxUSE_PALETTE
m_hasCustomPalette = false;
#endif // wxUSE_PALETTE
#if wxUSE_ACCESSIBILITY
m_accessible = NULL;
#endif
m_virtualSize = wxDefaultSize;
m_scrollHelper = NULL;
m_windowVariant = wxWINDOW_VARIANT_NORMAL;
#if wxUSE_SYSTEM_OPTIONS
if ( wxSystemOptions::HasOption(wxWINDOW_DEFAULT_VARIANT) )
{
m_windowVariant = (wxWindowVariant) wxSystemOptions::GetOptionInt( wxWINDOW_DEFAULT_VARIANT ) ;
}
#endif
// Whether we're using the current theme for this window (wxGTK only for now)
m_themeEnabled = false;
// This is set to true by SendDestroyEvent() which should be called by the
// most derived class to ensure that the destruction event is sent as soon
// as possible to allow its handlers to still see the undestroyed window
m_isBeingDeleted = false;
m_freezeCount = 0;
}
// common part of window creation process
bool wxWindowBase::CreateBase(wxWindowBase *parent,
wxWindowID id,
const wxPoint& WXUNUSED(pos),
const wxSize& size,
long style,
const wxString& name)
{
// ids are limited to 16 bits under MSW so if you care about portability,
// it's not a good idea to use ids out of this range (and negative ids are
// reserved for wxWidgets own usage)
wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767) ||
(id >= wxID_AUTO_LOWEST && id <= wxID_AUTO_HIGHEST),
wxT("invalid id value") );
// generate a new id if the user doesn't care about it
if ( id == wxID_ANY )
{
m_windowId = NewControlId();
}
else // valid id specified
{
m_windowId = id;
}
// don't use SetWindowStyleFlag() here, this function should only be called
// to change the flag after creation as it tries to reflect the changes in
// flags by updating the window dynamically and we don't need this here
m_windowStyle = style;
// assume the user doesn't want this window to shrink beneath its initial
// size, this worked like this in wxWidgets 2.8 and before and generally
// often makes sense for child windows (for top level ones it definitely
// does not as the user should be able to resize the window)
//
// note that we can't use IsTopLevel() from ctor
if ( size != wxDefaultSize && !wxTopLevelWindows.Find((wxWindow *)this) )
SetMinSize(size);
SetName(name);
SetParent(parent);
return true;
}
bool wxWindowBase::CreateBase(wxWindowBase *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
if ( !CreateBase(parent, id, pos, size, style, name) )
return false;
#if wxUSE_VALIDATORS
SetValidator(validator);
#endif // wxUSE_VALIDATORS
// if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
// have it too - like this it's possible to set it only in the top level
// dialog/frame and all children will inherit it by defult
if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
{
SetExtraStyle(GetExtraStyle() | wxWS_EX_VALIDATE_RECURSIVELY);
}
return true;
}
bool wxWindowBase::ToggleWindowStyle(int flag)
{
wxASSERT_MSG( flag, wxT("flags with 0 value can't be toggled") );
bool rc;
long style = GetWindowStyleFlag();
if ( style & flag )
{
style &= ~flag;
rc = false;
}
else // currently off
{
style |= flag;
rc = true;
}
SetWindowStyleFlag(style);
return rc;
}
// ----------------------------------------------------------------------------
// destruction
// ----------------------------------------------------------------------------
// common clean up
wxWindowBase::~wxWindowBase()
{
wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") );
// FIXME if these 2 cases result from programming errors in the user code
// we should probably assert here instead of silently fixing them
// Just in case the window has been Closed, but we're then deleting
// immediately: don't leave dangling pointers.
wxPendingDelete.DeleteObject(this);
// Just in case we've loaded a top-level window via LoadNativeDialog but
// we weren't a dialog class
wxTopLevelWindows.DeleteObject((wxWindow*)this);
// Any additional event handlers should be popped before the window is
// deleted as otherwise the last handler will be left with a dangling
// pointer to this window result in a difficult to diagnose crash later on.
wxASSERT_MSG( GetEventHandler() == this,
wxT("any pushed event handlers must have been removed") );
#if wxUSE_MENUS
// The associated popup menu can still be alive, disassociate from it in
// this case
if ( wxCurrentPopupMenu && wxCurrentPopupMenu->GetInvokingWindow() == this )
wxCurrentPopupMenu->SetInvokingWindow(NULL);
#endif // wxUSE_MENUS
wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
// notify the parent about this window destruction
if ( m_parent )
m_parent->RemoveChild(this);
#if wxUSE_CARET
delete m_caret;
#endif // wxUSE_CARET
#if wxUSE_VALIDATORS
delete m_windowValidator;
#endif // wxUSE_VALIDATORS
#if wxUSE_CONSTRAINTS
// Have to delete constraints/sizer FIRST otherwise sizers may try to look
// at deleted windows as they delete themselves.
DeleteRelatedConstraints();
if ( m_constraints )
{
// This removes any dangling pointers to this window in other windows'
// constraintsInvolvedIn lists.
UnsetConstraints(m_constraints);
wxDELETE(m_constraints);
}
#endif // wxUSE_CONSTRAINTS
if ( m_containingSizer )
m_containingSizer->Detach( (wxWindow*)this );
delete m_windowSizer;
#if wxUSE_DRAG_AND_DROP
delete m_dropTarget;
#endif // wxUSE_DRAG_AND_DROP
#if wxUSE_TOOLTIPS
delete m_tooltip;
#endif // wxUSE_TOOLTIPS
#if wxUSE_ACCESSIBILITY
delete m_accessible;
#endif
#if wxUSE_HELP
// NB: this has to be called unconditionally, because we don't know
// whether this window has associated help text or not
wxHelpProvider *helpProvider = wxHelpProvider::Get();
if ( helpProvider )
helpProvider->RemoveHelp(this);
#endif
}
bool wxWindowBase::IsBeingDeleted() const
{
return m_isBeingDeleted ||
(!IsTopLevel() && m_parent && m_parent->IsBeingDeleted());
}
void wxWindowBase::SendDestroyEvent()
{
if ( m_isBeingDeleted )
{
// we could have been already called from a more derived class dtor,
// e.g. ~wxTLW calls us and so does ~wxWindow and the latter call
// should be simply ignored
return;
}
m_isBeingDeleted = true;
wxWindowDestroyEvent event;
event.SetEventObject(this);
event.SetId(GetId());
GetEventHandler()->ProcessEvent(event);
}
bool wxWindowBase::Destroy()
{
// If our handle is invalid, it means that this window has never been
// created, either because creating it failed or, more typically, because
// this wxWindow object was default-constructed and its Create() method had
// never been called. As we didn't send wxWindowCreateEvent in this case
// (which is sent after successful creation), don't send the matching
// wxWindowDestroyEvent neither.
if ( GetHandle() )
SendDestroyEvent();
delete this;
return true;
}
bool wxWindowBase::Close(bool force)
{
wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
event.SetEventObject(this);
event.SetCanVeto(!force);
// return false if window wasn't closed because the application vetoed the
// close event
return HandleWindowEvent(event) && !event.GetVeto();
}
bool wxWindowBase::DestroyChildren()
{
wxWindowList::compatibility_iterator node;
for ( ;; )
{
// we iterate until the list becomes empty
node = GetChildren().GetFirst();
if ( !node )
break;
wxWindow *child = node->GetData();
// note that we really want to delete it immediately so don't call the
// possible overridden Destroy() version which might not delete the
// child immediately resulting in problems with our (top level) child
// outliving its parent
child->wxWindowBase::Destroy();
wxASSERT_MSG( !GetChildren().Find(child),
wxT("child didn't remove itself using RemoveChild()") );
}
return true;
}
// ----------------------------------------------------------------------------
// size/position related methods
// ----------------------------------------------------------------------------
// centre the window with respect to its parent in either (or both) directions
void wxWindowBase::DoCentre(int dir)
{
wxCHECK_RET( !(dir & wxCENTRE_ON_SCREEN) && GetParent(),
wxT("this method only implements centering child windows") );
SetSize(GetRect().CentreIn(GetParent()->GetClientSize(), dir));
}
// fits the window around the children
void wxWindowBase::Fit()
{
if ( !GetChildren().empty() )
{
SetSize(GetBestSize());
}
//else: do nothing if we have no children
}
// fits virtual size (ie. scrolled area etc.) around children
void wxWindowBase::FitInside()
{
if ( GetChildren().GetCount() > 0 )
{
SetVirtualSize( GetBestVirtualSize() );
}
}
// On Mac, scrollbars are explicitly children.
#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__)
static bool wxHasRealChildren(const wxWindowBase* win)
{
int realChildCount = 0;
for ( wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
if ( !win->IsTopLevel() && win->IsShown()
#if wxUSE_SCROLLBAR
&& !win->IsKindOf(CLASSINFO(wxScrollBar))
#endif
)
realChildCount ++;
}
return (realChildCount > 0);
}
#endif
void wxWindowBase::InvalidateBestSize()
{
m_bestSizeCache = wxDefaultSize;
// parent's best size calculation may depend on its children's
// as long as child window we are in is not top level window itself
// (because the TLW size is never resized automatically)
// so let's invalidate it as well to be safe:
if (m_parent && !IsTopLevel())
m_parent->InvalidateBestSize();
}
// return the size best suited for the current window
wxSize wxWindowBase::DoGetBestSize() const
{
wxSize best;
if ( m_windowSizer )
{
best = m_windowSizer->GetMinSize();
}
#if wxUSE_CONSTRAINTS
else if ( m_constraints )
{
wxConstCast(this, wxWindowBase)->SatisfyConstraints();
// our minimal acceptable size is such that all our windows fit inside
int maxX = 0,
maxY = 0;
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxLayoutConstraints *c = node->GetData()->GetConstraints();
if ( !c )
{
// it's not normal that we have an unconstrained child, but
// what can we do about it?
continue;
}
int x = c->right.GetValue(),
y = c->bottom.GetValue();
if ( x > maxX )
maxX = x;
if ( y > maxY )
maxY = y;
// TODO: we must calculate the overlaps somehow, otherwise we
// will never return a size bigger than the current one :-(
}
best = wxSize(maxX, maxY);
}
#endif // wxUSE_CONSTRAINTS
else if ( !GetChildren().empty()
#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__)
&& wxHasRealChildren(this)
#endif
)
{
// our minimal acceptable size is such that all our visible child
// windows fit inside
int maxX = 0,
maxY = 0;
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
if ( win->IsTopLevel()
|| !win->IsShown()
#if wxUSE_STATUSBAR
|| wxDynamicCast(win, wxStatusBar)
#endif // wxUSE_STATUSBAR
)
{
// dialogs and frames lie in different top level windows -
// don't deal with them here; as for the status bars, they
// don't lie in the client area at all
continue;
}
int wx, wy, ww, wh;
win->GetPosition(&wx, &wy);
// if the window hadn't been positioned yet, assume that it is in
// the origin
if ( wx == wxDefaultCoord )
wx = 0;
if ( wy == wxDefaultCoord )
wy = 0;
win->GetSize(&ww, &wh);
if ( wx + ww > maxX )
maxX = wx + ww;
if ( wy + wh > maxY )
maxY = wy + wh;
}
best = wxSize(maxX, maxY);
}
else // ! has children
{
wxSize size = GetMinSize();
if ( !size.IsFullySpecified() )
{
// if the window doesn't define its best size we assume that it can
// be arbitrarily small -- usually this is not the case, of course,
// but we have no way to know what the limit is, it should really
// override DoGetBestClientSize() itself to tell us
size.SetDefaults(wxSize(1, 1));
}
// return as-is, unadjusted by the client size difference.
return size;
}
// Add any difference between size and client size
wxSize diff = GetSize() - GetClientSize();
best.x += wxMax(0, diff.x);
best.y += wxMax(0, diff.y);
return best;
}
// helper of GetWindowBorderSize(): as many ports don't implement support for
// wxSYS_BORDER/EDGE_X/Y metrics in their wxSystemSettings, use hard coded
// fallbacks in this case
static int wxGetMetricOrDefault(wxSystemMetric what, const wxWindowBase* win)
{
int rc = wxSystemSettings::GetMetric(
what, static_cast<wxWindow*>(const_cast<wxWindowBase*>(win)));
if ( rc == -1 )
{
switch ( what )
{
case wxSYS_BORDER_X:
case wxSYS_BORDER_Y:
// 2D border is by default 1 pixel wide
rc = 1;
break;
case wxSYS_EDGE_X:
case wxSYS_EDGE_Y:
// 3D borders are by default 2 pixels
rc = 2;
break;
default:
wxFAIL_MSG( wxT("unexpected wxGetMetricOrDefault() argument") );
rc = 0;
}
}
return rc;
}
wxSize wxWindowBase::GetWindowBorderSize() const
{
wxSize size;
switch ( GetBorder() )
{
case wxBORDER_NONE:
// nothing to do, size is already (0, 0)
break;
case wxBORDER_SIMPLE:
case wxBORDER_STATIC:
size.x = wxGetMetricOrDefault(wxSYS_BORDER_X, this);
size.y = wxGetMetricOrDefault(wxSYS_BORDER_Y, this);
break;
case wxBORDER_SUNKEN:
case wxBORDER_RAISED:
size.x = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_X, this),
wxGetMetricOrDefault(wxSYS_BORDER_X, this));
size.y = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_Y, this),
wxGetMetricOrDefault(wxSYS_BORDER_Y, this));
break;
case wxBORDER_DOUBLE:
size.x = wxGetMetricOrDefault(wxSYS_EDGE_X, this) +
wxGetMetricOrDefault(wxSYS_BORDER_X, this);
size.y = wxGetMetricOrDefault(wxSYS_EDGE_Y, this) +
wxGetMetricOrDefault(wxSYS_BORDER_Y, this);
break;
default:
wxFAIL_MSG(wxT("Unknown border style."));
break;
}
// we have borders on both sides
return size*2;
}
bool
wxWindowBase::InformFirstDirection(int direction,
int size,
int availableOtherDir)
{
return GetSizer() && GetSizer()->InformFirstDirection(direction,
size,
availableOtherDir);
}
wxSize wxWindowBase::GetEffectiveMinSize() const
{
// merge the best size with the min size, giving priority to the min size
wxSize min = GetMinSize();
if (min.x == wxDefaultCoord || min.y == wxDefaultCoord)
{
wxSize best = GetBestSize();
if (min.x == wxDefaultCoord) min.x = best.x;
if (min.y == wxDefaultCoord) min.y = best.y;
}
return min;
}
wxSize wxWindowBase::DoGetBorderSize() const
{
// there is one case in which we can implement it for all ports easily
if ( GetBorder() == wxBORDER_NONE )
return wxSize(0, 0);
// otherwise use the difference between the real size and the client size
// as a fallback: notice that this is incorrect in general as client size
// also doesn't take the scrollbars into account
return GetSize() - GetClientSize();
}
wxSize wxWindowBase::GetBestSize() const
{
if ( !m_windowSizer && m_bestSizeCache.IsFullySpecified() )
return m_bestSizeCache;
// call DoGetBestClientSize() first, if a derived class overrides it wants
// it to be used
wxSize size = DoGetBestClientSize();
if ( size != wxDefaultSize )
{
size += DoGetBorderSize();
CacheBestSize(size);
return size;
}
return DoGetBestSize();
}
void wxWindowBase::SetMinSize(const wxSize& minSize)
{
m_minWidth = minSize.x;
m_minHeight = minSize.y;
}
void wxWindowBase::SetMaxSize(const wxSize& maxSize)
{
m_maxWidth = maxSize.x;
m_maxHeight = maxSize.y;
}
void wxWindowBase::SetInitialSize(const wxSize& size)
{
// Set the min size to the size passed in. This will usually either be
// wxDefaultSize or the size passed to this window's ctor/Create function.
SetMinSize(size);
// Merge the size with the best size if needed
wxSize best = GetEffectiveMinSize();
// If the current size doesn't match then change it
if (GetSize() != best)
SetSize(best);
}
// by default the origin is not shifted
wxPoint wxWindowBase::GetClientAreaOrigin() const
{
return wxPoint(0,0);
}
wxSize wxWindowBase::ClientToWindowSize(const wxSize& size) const
{
const wxSize diff(GetSize() - GetClientSize());
return wxSize(size.x == -1 ? -1 : size.x + diff.x,
size.y == -1 ? -1 : size.y + diff.y);
}
wxSize wxWindowBase::WindowToClientSize(const wxSize& size) const
{
const wxSize diff(GetSize() - GetClientSize());
return wxSize(size.x == -1 ? -1 : size.x - diff.x,
size.y == -1 ? -1 : size.y - diff.y);
}
void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
{
if ( m_windowVariant != variant )
{
m_windowVariant = variant;
DoSetWindowVariant(variant);
}
}
void wxWindowBase::DoSetWindowVariant( wxWindowVariant variant )
{
// adjust the font height to correspond to our new variant (notice that
// we're only called if something really changed)
wxFont font = GetFont();
int size = font.GetPointSize();
switch ( variant )
{
case wxWINDOW_VARIANT_NORMAL:
break;
case wxWINDOW_VARIANT_SMALL:
size = wxRound(size * 3.0 / 4.0);
break;
case wxWINDOW_VARIANT_MINI:
size = wxRound(size * 2.0 / 3.0);
break;
case wxWINDOW_VARIANT_LARGE:
size = wxRound(size * 5.0 / 4.0);
break;
default:
wxFAIL_MSG(wxT("unexpected window variant"));
break;
}
font.SetPointSize(size);
SetFont(font);
}
void wxWindowBase::DoSetSizeHints( int minW, int minH,
int maxW, int maxH,
int WXUNUSED(incW), int WXUNUSED(incH) )
{
wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
(minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
wxT("min width/height must be less than max width/height!") );
m_minWidth = minW;
m_maxWidth = maxW;
m_minHeight = minH;
m_maxHeight = maxH;
}
#if WXWIN_COMPATIBILITY_2_8
void wxWindowBase::SetVirtualSizeHints(int WXUNUSED(minW), int WXUNUSED(minH),
int WXUNUSED(maxW), int WXUNUSED(maxH))
{
}
void wxWindowBase::SetVirtualSizeHints(const wxSize& WXUNUSED(minsize),
const wxSize& WXUNUSED(maxsize))
{
}
#endif // WXWIN_COMPATIBILITY_2_8
void wxWindowBase::DoSetVirtualSize( int x, int y )
{
m_virtualSize = wxSize(x, y);
}
wxSize wxWindowBase::DoGetVirtualSize() const
{
// we should use the entire client area so if it is greater than our
// virtual size, expand it to fit (otherwise if the window is big enough we
// wouldn't be using parts of it)
wxSize size = GetClientSize();
if ( m_virtualSize.x > size.x )
size.x = m_virtualSize.x;
if ( m_virtualSize.y >= size.y )
size.y = m_virtualSize.y;
return size;
}
void wxWindowBase::DoGetScreenPosition(int *x, int *y) const
{
// screen position is the same as (0, 0) in client coords for non TLWs (and
// TLWs override this method)
if ( x )
*x = 0;
if ( y )
*y = 0;
ClientToScreen(x, y);
}
void wxWindowBase::SendSizeEvent(int flags)
{
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
if ( flags & wxSEND_EVENT_POST )
wxPostEvent(GetEventHandler(), event);
else
HandleWindowEvent(event);
}
void wxWindowBase::SendSizeEventToParent(int flags)
{
wxWindow * const parent = GetParent();
if ( parent && !parent->IsBeingDeleted() )
parent->SendSizeEvent(flags);
}
bool wxWindowBase::HasScrollbar(int orient) const
{
// if scrolling in the given direction is disabled, we can't have the
// corresponding scrollbar no matter what
if ( !CanScroll(orient) )
return false;
const wxSize sizeVirt = GetVirtualSize();
const wxSize sizeClient = GetClientSize();
return orient == wxHORIZONTAL ? sizeVirt.x > sizeClient.x
: sizeVirt.y > sizeClient.y;
}
// ----------------------------------------------------------------------------
// show/hide/enable/disable the window
// ----------------------------------------------------------------------------
bool wxWindowBase::Show(bool show)
{
if ( show != m_isShown )
{
m_isShown = show;
return true;
}
else
{
return false;
}
}
bool wxWindowBase::IsEnabled() const
{
return IsThisEnabled() && (IsTopLevel() || !GetParent() || GetParent()->IsEnabled());
}
void wxWindowBase::NotifyWindowOnEnableChange(bool enabled)
{
// Under some platforms there is no need to update the window state
// explicitly, it will become disabled when its parent is. On other ones we
// do need to disable all windows recursively though.
#ifndef wxHAS_NATIVE_ENABLED_MANAGEMENT
DoEnable(enabled);
#endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
OnEnabled(enabled);
// Disabling a top level window is typically done when showing a modal
// dialog and we don't need to disable its children in this case, they will
// be logically disabled anyhow (i.e. their IsEnabled() will return false)
// and the TLW won't accept any input for them. Moreover, explicitly
// disabling them would look ugly as the entire TLW would be greyed out
// whenever a modal dialog is shown and no native applications under any
// platform behave like this.
if ( IsTopLevel() && !enabled )
return;
// When disabling (or enabling back) a non-TLW window we need to
// recursively propagate the change of the state to its children, otherwise
// they would still show as enabled even though they wouldn't actually
// accept any input (at least under MSW where children don't accept input
// if any of the windows in their parent chain is enabled).
//
// Notice that we must do this even for wxHAS_NATIVE_ENABLED_MANAGEMENT
// platforms as we still need to call the children OnEnabled() recursively.
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxWindowBase * const child = node->GetData();
if ( !child->IsTopLevel() && child->IsThisEnabled() )
child->NotifyWindowOnEnableChange(enabled);
}
}
bool wxWindowBase::Enable(bool enable)
{
if ( enable == IsThisEnabled() )
return false;
m_isEnabled = enable;
// If we call DoEnable() from NotifyWindowOnEnableChange(), we don't need
// to do it from here.
#ifdef wxHAS_NATIVE_ENABLED_MANAGEMENT
DoEnable(enable);
#endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
NotifyWindowOnEnableChange(enable);
return true;
}
bool wxWindowBase::IsShownOnScreen() const
{
// A window is shown on screen if it itself is shown and so are all its
// parents. But if a window is toplevel one, then its always visible on
// screen if IsShown() returns true, even if it has a hidden parent.
return IsShown() &&
(IsTopLevel() || GetParent() == NULL || GetParent()->IsShownOnScreen());
}
// ----------------------------------------------------------------------------
// RTTI
// ----------------------------------------------------------------------------
bool wxWindowBase::IsTopLevel() const
{
return false;
}
// ----------------------------------------------------------------------------
// Freeze/Thaw
// ----------------------------------------------------------------------------
void wxWindowBase::Freeze()
{
if ( !m_freezeCount++ )
{
// physically freeze this window:
DoFreeze();
// and recursively freeze all children:
for ( wxWindowList::iterator i = GetChildren().begin();
i != GetChildren().end(); ++i )
{
wxWindow *child = *i;
if ( child->IsTopLevel() )
continue;
child->Freeze();
}
}
}
void wxWindowBase::Thaw()
{
wxASSERT_MSG( m_freezeCount, "Thaw() without matching Freeze()" );
if ( !--m_freezeCount )
{
// recursively thaw all children:
for ( wxWindowList::iterator i = GetChildren().begin();
i != GetChildren().end(); ++i )
{
wxWindow *child = *i;
if ( child->IsTopLevel() )
continue;
child->Thaw();
}
// physically thaw this window:
DoThaw();
}
}
// ----------------------------------------------------------------------------
// reparenting the window
// ----------------------------------------------------------------------------
void wxWindowBase::AddChild(wxWindowBase *child)
{
wxCHECK_RET( child, wxT("can't add a NULL child") );
// this should never happen and it will lead to a crash later if it does
// because RemoveChild() will remove only one node from the children list
// and the other(s) one(s) will be left with dangling pointers in them
wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), wxT("AddChild() called twice") );
GetChildren().Append((wxWindow*)child);
child->SetParent(this);
// adding a child while frozen will assert when thawed, so freeze it as if
// it had been already present when we were frozen
if ( IsFrozen() && !child->IsTopLevel() )
child->Freeze();
}
void wxWindowBase::RemoveChild(wxWindowBase *child)
{
wxCHECK_RET( child, wxT("can't remove a NULL child") );
// removing a child while frozen may result in permanently frozen window
// if used e.g. from Reparent(), so thaw it
//
// NB: IsTopLevel() doesn't return true any more when a TLW child is being
// removed from its ~wxWindowBase, so check for IsBeingDeleted() too
if ( IsFrozen() && !child->IsBeingDeleted() && !child->IsTopLevel() )
child->Thaw();
GetChildren().DeleteObject((wxWindow *)child);
child->SetParent(NULL);
}
bool wxWindowBase::Reparent(wxWindowBase *newParent)
{
wxWindow *oldParent = GetParent();
if ( newParent == oldParent )
{
// nothing done
return false;
}
const bool oldEnabledState = IsEnabled();
// unlink this window from the existing parent.
if ( oldParent )
{
oldParent->RemoveChild(this);
}
else
{
wxTopLevelWindows.DeleteObject((wxWindow *)this);
}
// add it to the new one
if ( newParent )
{
newParent->AddChild(this);
}
else
{
wxTopLevelWindows.Append((wxWindow *)this);
}
// We need to notify window (and its subwindows) if by changing the parent
// we also change our enabled/disabled status.
const bool newEnabledState = IsEnabled();
if ( newEnabledState != oldEnabledState )
{
NotifyWindowOnEnableChange(newEnabledState);
}
return true;
}
// ----------------------------------------------------------------------------
// event handler stuff
// ----------------------------------------------------------------------------
void wxWindowBase::SetEventHandler(wxEvtHandler *handler)
{
wxCHECK_RET(handler != NULL, "SetEventHandler(NULL) called");
m_eventHandler = handler;
}
void wxWindowBase::SetNextHandler(wxEvtHandler *WXUNUSED(handler))
{
// disable wxEvtHandler chain mechanism for wxWindows:
// wxWindow uses its own stack mechanism which doesn't mix well with wxEvtHandler's one
wxFAIL_MSG("wxWindow cannot be part of a wxEvtHandler chain");
}
void wxWindowBase::SetPreviousHandler(wxEvtHandler *WXUNUSED(handler))
{
// we can't simply wxFAIL here as in SetNextHandler: in fact the last
// handler of our stack when is destroyed will be Unlink()ed and thus
// will call this function to update the pointer of this window...
//wxFAIL_MSG("wxWindow cannot be part of a wxEvtHandler chain");
}
void wxWindowBase::PushEventHandler(wxEvtHandler *handlerToPush)
{
wxCHECK_RET( handlerToPush != NULL, "PushEventHandler(NULL) called" );
// the new handler is going to be part of the wxWindow stack of event handlers:
// it can't be part also of an event handler double-linked chain:
wxASSERT_MSG(handlerToPush->IsUnlinked(),
"The handler being pushed in the wxWindow stack shouldn't be part of "
"a wxEvtHandler chain; call Unlink() on it first");
wxEvtHandler *handlerOld = GetEventHandler();
wxCHECK_RET( handlerOld, "an old event handler is NULL?" );
// now use wxEvtHandler double-linked list to implement a stack:
handlerToPush->SetNextHandler(handlerOld);
if (handlerOld != this)
handlerOld->SetPreviousHandler(handlerToPush);
SetEventHandler(handlerToPush);
#if wxDEBUG_LEVEL
// final checks of the operations done above:
wxASSERT_MSG( handlerToPush->GetPreviousHandler() == NULL,
"the first handler of the wxWindow stack should "
"have no previous handlers set" );
wxASSERT_MSG( handlerToPush->GetNextHandler() != NULL,
"the first handler of the wxWindow stack should "
"have non-NULL next handler" );
wxEvtHandler* pLast = handlerToPush;
while ( pLast && pLast != this )
pLast = pLast->GetNextHandler();
wxASSERT_MSG( pLast->GetNextHandler() == NULL,
"the last handler of the wxWindow stack should "
"have this window as next handler" );
#endif // wxDEBUG_LEVEL
}
wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
{
// we need to pop the wxWindow stack, i.e. we need to remove the first handler
wxEvtHandler *firstHandler = GetEventHandler();
wxCHECK_MSG( firstHandler != NULL, NULL, "wxWindow cannot have a NULL event handler" );
wxCHECK_MSG( firstHandler != this, NULL, "cannot pop the wxWindow itself" );
wxCHECK_MSG( firstHandler->GetPreviousHandler() == NULL, NULL,
"the first handler of the wxWindow stack should have no previous handlers set" );
wxEvtHandler *secondHandler = firstHandler->GetNextHandler();
wxCHECK_MSG( secondHandler != NULL, NULL,
"the first handler of the wxWindow stack should have non-NULL next handler" );
firstHandler->SetNextHandler(NULL);
secondHandler->SetPreviousHandler(NULL);
// now firstHandler is completely unlinked; set secondHandler as the new window event handler
SetEventHandler(secondHandler);
if ( deleteHandler )
{
wxDELETE(firstHandler);
}
return firstHandler;
}
bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handlerToRemove)
{
wxCHECK_MSG( handlerToRemove != NULL, false, "RemoveEventHandler(NULL) called" );
wxCHECK_MSG( handlerToRemove != this, false, "Cannot remove the window itself" );
if (handlerToRemove == GetEventHandler())
{
// removing the first event handler is equivalent to "popping" the stack
PopEventHandler(false);
return true;
}
// NOTE: the wxWindow event handler list is always terminated with "this" handler
wxEvtHandler *handlerCur = GetEventHandler()->GetNextHandler();
while ( handlerCur != this && handlerCur )
{
wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
if ( handlerCur == handlerToRemove )
{
handlerCur->Unlink();
wxASSERT_MSG( handlerCur != GetEventHandler(),
"the case Remove == Pop should was already handled" );
return true;
}
handlerCur = handlerNext;
}
wxFAIL_MSG( wxT("where has the event handler gone?") );
return false;
}
bool wxWindowBase::HandleWindowEvent(wxEvent& event) const
{
// SafelyProcessEvent() will handle exceptions nicely
return GetEventHandler()->SafelyProcessEvent(event);
}
// ----------------------------------------------------------------------------
// colours, fonts &c
// ----------------------------------------------------------------------------
void wxWindowBase::InheritAttributes()
{
const wxWindowBase * const parent = GetParent();
if ( !parent )
return;
// we only inherit attributes which had been explicitly set for the parent
// which ensures that this only happens if the user really wants it and
// not by default which wouldn't make any sense in modern GUIs where the
// controls don't all use the same fonts (nor colours)
if ( parent->m_inheritFont && !m_hasFont )
SetFont(parent->GetFont());
// in addition, there is a possibility to explicitly forbid inheriting
// colours at each class level by overriding ShouldInheritColours()
if ( ShouldInheritColours() )
{
if ( parent->m_inheritFgCol && !m_hasFgCol )
SetForegroundColour(parent->GetForegroundColour());
// inheriting (solid) background colour is wrong as it totally breaks
// any kind of themed backgrounds
//
// instead, the controls should use the same background as their parent
// (ideally by not drawing it at all)
#if 0
if ( parent->m_inheritBgCol && !m_hasBgCol )
SetBackgroundColour(parent->GetBackgroundColour());
#endif // 0
}
}
/* static */ wxVisualAttributes
wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
{
// it is important to return valid values for all attributes from here,
// GetXXX() below rely on this
wxVisualAttributes attrs;
attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
// On Smartphone/PocketPC, wxSYS_COLOUR_WINDOW is a better reflection of
// the usual background colour than wxSYS_COLOUR_BTNFACE.
// It's a pity that wxSYS_COLOUR_WINDOW isn't always a suitable background
// colour on other platforms.
#if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
#else
attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
#endif
return attrs;
}
wxColour wxWindowBase::GetBackgroundColour() const
{
if ( !m_backgroundColour.IsOk() )
{
wxASSERT_MSG( !m_hasBgCol, wxT("we have invalid explicit bg colour?") );
// get our default background colour
wxColour colBg = GetDefaultAttributes().colBg;
// we must return some valid colour to avoid redoing this every time
// and also to avoid surprising the applications written for older
// wxWidgets versions where GetBackgroundColour() always returned
// something -- so give them something even if it doesn't make sense
// for this window (e.g. it has a themed background)
if ( !colBg.IsOk() )
colBg = GetClassDefaultAttributes().colBg;
return colBg;
}
else
return m_backgroundColour;
}
wxColour wxWindowBase::GetForegroundColour() const
{
// logic is the same as above
if ( !m_hasFgCol && !m_foregroundColour.IsOk() )
{
wxColour colFg = GetDefaultAttributes().colFg;
if ( !colFg.IsOk() )
colFg = GetClassDefaultAttributes().colFg;
return colFg;
}
else
return m_foregroundColour;
}
bool wxWindowBase::SetBackgroundStyle(wxBackgroundStyle style)
{
// The checks below shouldn't be triggered if we're not really changing the
// style.
if ( style == m_backgroundStyle )
return true;
// Transparent background style can be only set before creation because of
// wxGTK limitation.
wxCHECK_MSG( (style != wxBG_STYLE_TRANSPARENT) || !GetHandle(),
false,
"wxBG_STYLE_TRANSPARENT style can only be set before "
"Create()-ing the window." );
// And once it is set, wxBG_STYLE_TRANSPARENT can't be unset.
wxCHECK_MSG( (m_backgroundStyle != wxBG_STYLE_TRANSPARENT) ||
(style == wxBG_STYLE_TRANSPARENT),
false,
"wxBG_STYLE_TRANSPARENT can't be unset once it was set." );
m_backgroundStyle = style;
return true;
}
bool wxWindowBase::IsTransparentBackgroundSupported(wxString *reason) const
{
if ( reason )
*reason = _("This platform does not support background transparency.");
return false;
}
bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
{
if ( colour == m_backgroundColour )
return false;
m_hasBgCol = colour.IsOk();
m_inheritBgCol = m_hasBgCol;
m_backgroundColour = colour;
SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.IsOk() );
return true;
}
bool wxWindowBase::SetForegroundColour( const wxColour &colour )
{
if (colour == m_foregroundColour )
return false;
m_hasFgCol = colour.IsOk();
m_inheritFgCol = m_hasFgCol;
m_foregroundColour = colour;
SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.IsOk() );
return true;
}
bool wxWindowBase::SetCursor(const wxCursor& cursor)
{
// setting an invalid cursor is ok, it means that we don't have any special
// cursor
if ( m_cursor.IsSameAs(cursor) )
{
// no change
return false;
}
m_cursor = cursor;
return true;
}
wxFont wxWindowBase::GetFont() const
{
// logic is the same as in GetBackgroundColour()
if ( !m_font.IsOk() )
{
wxASSERT_MSG( !m_hasFont, wxT("we have invalid explicit font?") );
wxFont font = GetDefaultAttributes().font;
if ( !font.IsOk() )
font = GetClassDefaultAttributes().font;
return font;
}
else
return m_font;
}
bool wxWindowBase::SetFont(const wxFont& font)
{
if ( font == m_font )
{
// no change
return false;
}
m_font = font;
m_hasFont = font.IsOk();
m_inheritFont = m_hasFont;
InvalidateBestSize();
return true;
}
#if wxUSE_PALETTE
void wxWindowBase::SetPalette(const wxPalette& pal)
{
m_hasCustomPalette = true;
m_palette = pal;
// VZ: can anyone explain me what do we do here?
wxWindowDC d((wxWindow *) this);
d.SetPalette(pal);
}
wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const
{
wxWindow *win = (wxWindow *)this;
while ( win && !win->HasCustomPalette() )
{
win = win->GetParent();
}
return win;
}
#endif // wxUSE_PALETTE
#if wxUSE_CARET
void wxWindowBase::SetCaret(wxCaret *caret)
{
if ( m_caret )
{
delete m_caret;
}
m_caret = caret;
if ( m_caret )
{
wxASSERT_MSG( m_caret->GetWindow() == this,
wxT("caret should be created associated to this window") );
}
}
#endif // wxUSE_CARET
#if wxUSE_VALIDATORS
// ----------------------------------------------------------------------------
// validators
// ----------------------------------------------------------------------------
void wxWindowBase::SetValidator(const wxValidator& validator)
{
if ( m_windowValidator )
delete m_windowValidator;
m_windowValidator = (wxValidator *)validator.Clone();
if ( m_windowValidator )
m_windowValidator->SetWindow(this);
}
#endif // wxUSE_VALIDATORS
// ----------------------------------------------------------------------------
// update region stuff
// ----------------------------------------------------------------------------
wxRect wxWindowBase::GetUpdateClientRect() const
{
wxRegion rgnUpdate = GetUpdateRegion();
rgnUpdate.Intersect(GetClientRect());
wxRect rectUpdate = rgnUpdate.GetBox();
wxPoint ptOrigin = GetClientAreaOrigin();
rectUpdate.x -= ptOrigin.x;
rectUpdate.y -= ptOrigin.y;
return rectUpdate;
}
bool wxWindowBase::DoIsExposed(int x, int y) const
{
return m_updateRegion.Contains(x, y) != wxOutRegion;
}
bool wxWindowBase::DoIsExposed(int x, int y, int w, int h) const
{
return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
}
void wxWindowBase::ClearBackground()
{
// wxGTK uses its own version, no need to add never used code
#ifndef __WXGTK__
wxClientDC dc((wxWindow *)this);
wxBrush brush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID);
dc.SetBackground(brush);
dc.Clear();
#endif // __WXGTK__
}
// ----------------------------------------------------------------------------
// find child window by id or name
// ----------------------------------------------------------------------------
wxWindow *wxWindowBase::FindWindow(long id) const
{
if ( id == m_windowId )
return (wxWindow *)this;
wxWindowBase *res = NULL;
wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
res = child->FindWindow( id );
}
return (wxWindow *)res;
}
wxWindow *wxWindowBase::FindWindow(const wxString& name) const
{
if ( name == m_windowName )
return (wxWindow *)this;
wxWindowBase *res = NULL;
wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
{
wxWindow *child = node->GetData();
res = child->FindWindow(name);
}
return (wxWindow *)res;
}
// find any window by id or name or label: If parent is non-NULL, look through
// children for a label or title matching the specified string. If NULL, look
// through all top-level windows.
//
// to avoid duplicating code we reuse the same helper function but with
// different comparators
typedef bool (*wxFindWindowCmp)(const wxWindow *win,
const wxString& label, long id);
static
bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
long WXUNUSED(id))
{
return win->GetLabel() == label;
}
static
bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
long WXUNUSED(id))
{
return win->GetName() == label;
}
static
bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
long id)
{
return win->GetId() == id;
}
// recursive helper for the FindWindowByXXX() functions
static
wxWindow *wxFindWindowRecursively(const wxWindow *parent,
const wxString& label,
long id,
wxFindWindowCmp cmp)
{
if ( parent )
{
// see if this is the one we're looking for
if ( (*cmp)(parent, label, id) )
return (wxWindow *)parent;
// It wasn't, so check all its children
for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
node;
node = node->GetNext() )
{
// recursively check each child
wxWindow *win = (wxWindow *)node->GetData();
wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
if (retwin)
return retwin;
}
}
// Not found
return NULL;
}
// helper for FindWindowByXXX()
static
wxWindow *wxFindWindowHelper(const wxWindow *parent,
const wxString& label,
long id,
wxFindWindowCmp cmp)
{
if ( parent )
{
// just check parent and all its children
return wxFindWindowRecursively(parent, label, id, cmp);
}
// start at very top of wx's windows
for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
{
// recursively check each window & its children
wxWindow *win = node->GetData();
wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
if (retwin)
return retwin;
}
return NULL;
}
/* static */
wxWindow *
wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
{
return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
}
/* static */
wxWindow *
wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
{
wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
if ( !win )
{
// fall back to the label
win = FindWindowByLabel(title, parent);
}
return win;
}
/* static */
wxWindow *
wxWindowBase::FindWindowById( long id, const wxWindow* parent )
{
return wxFindWindowHelper(parent, wxEmptyString, id, wxFindWindowCmpIds);
}
// ----------------------------------------------------------------------------
// dialog oriented functions
// ----------------------------------------------------------------------------
#if WXWIN_COMPATIBILITY_2_8
void wxWindowBase::MakeModal(bool modal)
{
// Disable all other windows
if ( IsTopLevel() )
{
wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow *win = node->GetData();
if (win != this)
win->Enable(!modal);
node = node->GetNext();
}
}
}
#endif // WXWIN_COMPATIBILITY_2_8
bool wxWindowBase::Validate()
{
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
wxValidator *validator = child->GetValidator();
if ( validator && !validator->Validate((wxWindow *)this) )
{
return false;
}
if ( recurse && !child->Validate() )
{
return false;
}
}
#endif // wxUSE_VALIDATORS
return true;
}
bool wxWindowBase::TransferDataToWindow()
{
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
wxValidator *validator = child->GetValidator();
if ( validator && !validator->TransferToWindow() )
{
wxLogWarning(_("Could not transfer data to window"));
#if wxUSE_LOG
wxLog::FlushActive();
#endif // wxUSE_LOG
return false;
}
if ( recurse )
{
if ( !child->TransferDataToWindow() )
{
// warning already given
return false;
}
}
}
#endif // wxUSE_VALIDATORS
return true;
}
bool wxWindowBase::TransferDataFromWindow()
{
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindow *child = node->GetData();
wxValidator *validator = child->GetValidator();
if ( validator && !validator->TransferFromWindow() )
{
// nop warning here because the application is supposed to give
// one itself - we don't know here what might have gone wrongly
return false;
}
if ( recurse )
{
if ( !child->TransferDataFromWindow() )
{
// warning already given
return false;
}
}
}
#endif // wxUSE_VALIDATORS
return true;
}
void wxWindowBase::InitDialog()
{
wxInitDialogEvent event(GetId());
event.SetEventObject( this );
GetEventHandler()->ProcessEvent(event);
}
// ----------------------------------------------------------------------------
// context-sensitive help support
// ----------------------------------------------------------------------------
#if wxUSE_HELP
// associate this help text with this window
void wxWindowBase::SetHelpText(const wxString& text)
{
wxHelpProvider *helpProvider = wxHelpProvider::Get();
if ( helpProvider )
{
helpProvider->AddHelp(this, text);
}
}
#if WXWIN_COMPATIBILITY_2_8
// associate this help text with all windows with the same id as this
// one
void wxWindowBase::SetHelpTextForId(const wxString& text)
{
wxHelpProvider *helpProvider = wxHelpProvider::Get();
if ( helpProvider )
{
helpProvider->AddHelp(GetId(), text);
}
}
#endif // WXWIN_COMPATIBILITY_2_8
// get the help string associated with this window (may be empty)
// default implementation forwards calls to the help provider
wxString
wxWindowBase::GetHelpTextAtPoint(const wxPoint & WXUNUSED(pt),
wxHelpEvent::Origin WXUNUSED(origin)) const
{
wxString text;
wxHelpProvider *helpProvider = wxHelpProvider::Get();
if ( helpProvider )
{
text = helpProvider->GetHelp(this);
}
return text;
}
// show help for this window
void wxWindowBase::OnHelp(wxHelpEvent& event)
{
wxHelpProvider *helpProvider = wxHelpProvider::Get();
if ( helpProvider )
{
wxPoint pos = event.GetPosition();
const wxHelpEvent::Origin origin = event.GetOrigin();
if ( origin == wxHelpEvent::Origin_Keyboard )
{
// if the help event was generated from keyboard it shouldn't
// appear at the mouse position (which is still the only position
// associated with help event) if the mouse is far away, although
// we still do use the mouse position if it's over the window
// because we suppose the user looks approximately at the mouse
// already and so it would be more convenient than showing tooltip
// at some arbitrary position which can be quite far from it
const wxRect rectClient = GetClientRect();
if ( !rectClient.Contains(ScreenToClient(pos)) )
{
// position help slightly under and to the right of this window
pos = ClientToScreen(wxPoint(
2*GetCharWidth(),
rectClient.height + GetCharHeight()
));
}
}
if ( helpProvider->ShowHelpAtPoint(this, pos, origin) )
{
// skip the event.Skip() below
return;
}
}
event.Skip();
}
#endif // wxUSE_HELP
// ----------------------------------------------------------------------------
// tooltips
// ----------------------------------------------------------------------------
#if wxUSE_TOOLTIPS
wxString wxWindowBase::GetToolTipText() const
{
return m_tooltip ? m_tooltip->GetTip() : wxString();
}
void wxWindowBase::SetToolTip( const wxString &tip )
{
// don't create the new tooltip if we already have one
if ( m_tooltip )
{
m_tooltip->SetTip( tip );
}
else
{
SetToolTip( new wxToolTip( tip ) );
}
// setting empty tooltip text does not remove the tooltip any more - use
// SetToolTip(NULL) for this
}
void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
{
if ( m_tooltip != tooltip )
{
if ( m_tooltip )
delete m_tooltip;
m_tooltip = tooltip;
}
}
bool wxWindowBase::CopyToolTip(wxToolTip *tip)
{
SetToolTip(tip ? new wxToolTip(tip->GetTip()) : NULL);
return tip != NULL;
}
#endif // wxUSE_TOOLTIPS
// ----------------------------------------------------------------------------
// constraints and sizers
// ----------------------------------------------------------------------------
#if wxUSE_CONSTRAINTS
void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
{
if ( m_constraints )
{
UnsetConstraints(m_constraints);
delete m_constraints;
}
m_constraints = constraints;
if ( m_constraints )
{
// Make sure other windows know they're part of a 'meaningful relationship'
if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
}
}
// This removes any dangling pointers to this window in other windows'
// constraintsInvolvedIn lists.
void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
{
if ( c )
{
if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
c->left.GetOtherWindow()->RemoveConstraintReference(this);
if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
c->top.GetOtherWindow()->RemoveConstraintReference(this);
if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
c->right.GetOtherWindow()->RemoveConstraintReference(this);
if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
c->width.GetOtherWindow()->RemoveConstraintReference(this);
if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
c->height.GetOtherWindow()->RemoveConstraintReference(this);
if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
}
}
// Back-pointer to other windows we're involved with, so if we delete this
// window, we must delete any constraints we're involved with.
void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
{
if ( !m_constraintsInvolvedIn )
m_constraintsInvolvedIn = new wxWindowList;
if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
}
// REMOVE back-pointer to other windows we're involved with.
void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
{
if ( m_constraintsInvolvedIn )
m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
}
// Reset any constraints that mention this window
void wxWindowBase::DeleteRelatedConstraints()
{
if ( m_constraintsInvolvedIn )
{
wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
while (node)
{
wxWindow *win = node->GetData();
wxLayoutConstraints *constr = win->GetConstraints();
// Reset any constraints involving this window
if ( constr )
{
constr->left.ResetIfWin(this);
constr->top.ResetIfWin(this);
constr->right.ResetIfWin(this);
constr->bottom.ResetIfWin(this);
constr->width.ResetIfWin(this);
constr->height.ResetIfWin(this);
constr->centreX.ResetIfWin(this);
constr->centreY.ResetIfWin(this);
}
wxWindowList::compatibility_iterator next = node->GetNext();
m_constraintsInvolvedIn->Erase(node);
node = next;
}
wxDELETE(m_constraintsInvolvedIn);
}
}
#endif // wxUSE_CONSTRAINTS
void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
{
if ( sizer == m_windowSizer)
return;
if ( m_windowSizer )
{
m_windowSizer->SetContainingWindow(NULL);
if ( deleteOld )
delete m_windowSizer;
}
m_windowSizer = sizer;
if ( m_windowSizer )
{
m_windowSizer->SetContainingWindow((wxWindow *)this);
}
SetAutoLayout(m_windowSizer != NULL);
}
void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
{
SetSizer( sizer, deleteOld );
sizer->SetSizeHints( (wxWindow*) this );
}
void wxWindowBase::SetContainingSizer(wxSizer* sizer)
{
// adding a window to a sizer twice is going to result in fatal and
// hard to debug problems later because when deleting the second
// associated wxSizerItem we're going to dereference a dangling
// pointer; so try to detect this as early as possible
wxASSERT_MSG( !sizer || m_containingSizer != sizer,
wxT("Adding a window to the same sizer twice?") );
m_containingSizer = sizer;
}
#if wxUSE_CONSTRAINTS
void wxWindowBase::SatisfyConstraints()
{
wxLayoutConstraints *constr = GetConstraints();
bool wasOk = constr && constr->AreSatisfied();
ResetConstraints(); // Mark all constraints as unevaluated
int noChanges = 1;
// if we're a top level panel (i.e. our parent is frame/dialog), our
// own constraints will never be satisfied any more unless we do it
// here
if ( wasOk )
{
while ( noChanges > 0 )
{
LayoutPhase1(&noChanges);
}
}
LayoutPhase2(&noChanges);
}
#endif // wxUSE_CONSTRAINTS
bool wxWindowBase::Layout()
{
// If there is a sizer, use it instead of the constraints
if ( GetSizer() )
{
int w = 0, h = 0;
GetVirtualSize(&w, &h);
GetSizer()->SetDimension( 0, 0, w, h );
}
#if wxUSE_CONSTRAINTS
else
{
SatisfyConstraints(); // Find the right constraints values
SetConstraintSizes(); // Recursively set the real window sizes
}
#endif
return true;
}
void wxWindowBase::InternalOnSize(wxSizeEvent& event)
{
if ( GetAutoLayout() )
Layout();
event.Skip();
}
#if wxUSE_CONSTRAINTS
// first phase of the constraints evaluation: set our own constraints
bool wxWindowBase::LayoutPhase1(int *noChanges)
{
wxLayoutConstraints *constr = GetConstraints();
return !constr || constr->SatisfyConstraints(this, noChanges);
}
// second phase: set the constraints for our children
bool wxWindowBase::LayoutPhase2(int *noChanges)
{
*noChanges = 0;
// Layout children
DoPhase(1);
// Layout grand children
DoPhase(2);
return true;
}
// Do a phase of evaluating child constraints
bool wxWindowBase::DoPhase(int phase)
{
// the list containing the children for which the constraints are already
// set correctly
wxWindowList succeeded;
// the max number of iterations we loop before concluding that we can't set
// the constraints
static const int maxIterations = 500;
for ( int noIterations = 0; noIterations < maxIterations; noIterations++ )
{
int noChanges = 0;
// loop over all children setting their constraints
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxWindow *child = node->GetData();
if ( child->IsTopLevel() )
{
// top level children are not inside our client area
continue;
}
if ( !child->GetConstraints() || succeeded.Find(child) )
{
// this one is either already ok or nothing we can do about it
continue;
}
int tempNoChanges = 0;
bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges)
: child->LayoutPhase2(&tempNoChanges);
noChanges += tempNoChanges;
if ( success )
{
succeeded.Append(child);
}
}
if ( !noChanges )
{
// constraints are set
break;
}
}
return true;
}
void wxWindowBase::ResetConstraints()
{
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
constr->left.SetDone(false);
constr->top.SetDone(false);
constr->right.SetDone(false);
constr->bottom.SetDone(false);
constr->width.SetDone(false);
constr->height.SetDone(false);
constr->centreX.SetDone(false);
constr->centreY.SetDone(false);
}
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *win = node->GetData();
if ( !win->IsTopLevel() )
win->ResetConstraints();
node = node->GetNext();
}
}
// Need to distinguish between setting the 'fake' size for windows and sizers,
// and setting the real values.
void wxWindowBase::SetConstraintSizes(bool recurse)
{
wxLayoutConstraints *constr = GetConstraints();
if ( constr && constr->AreSatisfied() )
{
int x = constr->left.GetValue();
int y = constr->top.GetValue();
int w = constr->width.GetValue();
int h = constr->height.GetValue();
if ( (constr->width.GetRelationship() != wxAsIs ) ||
(constr->height.GetRelationship() != wxAsIs) )
{
// We really shouldn't set negative sizes for the windows so make
// them at least of 1*1 size
SetSize(x, y, w > 0 ? w : 1, h > 0 ? h : 1);
}
else
{
// If we don't want to resize this window, just move it...
Move(x, y);
}
}
else if ( constr )
{
wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
GetClassInfo()->GetClassName(),
GetName().c_str());
}
if ( recurse )
{
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *win = node->GetData();
if ( !win->IsTopLevel() && win->GetConstraints() )
win->SetConstraintSizes();
node = node->GetNext();
}
}
}
// Only set the size/position of the constraint (if any)
void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
{
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
if ( x != wxDefaultCoord )
{
constr->left.SetValue(x);
constr->left.SetDone(true);
}
if ( y != wxDefaultCoord )
{
constr->top.SetValue(y);
constr->top.SetDone(true);
}
if ( w != wxDefaultCoord )
{
constr->width.SetValue(w);
constr->width.SetDone(true);
}
if ( h != wxDefaultCoord )
{
constr->height.SetValue(h);
constr->height.SetDone(true);
}
}
}
void wxWindowBase::MoveConstraint(int x, int y)
{
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
if ( x != wxDefaultCoord )
{
constr->left.SetValue(x);
constr->left.SetDone(true);
}
if ( y != wxDefaultCoord )
{
constr->top.SetValue(y);
constr->top.SetDone(true);
}
}
}
void wxWindowBase::GetSizeConstraint(int *w, int *h) const
{
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
*w = constr->width.GetValue();
*h = constr->height.GetValue();
}
else
GetSize(w, h);
}
void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
{
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
*w = constr->width.GetValue();
*h = constr->height.GetValue();
}
else
GetClientSize(w, h);
}
void wxWindowBase::GetPositionConstraint(int *x, int *y) const
{
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
*x = constr->left.GetValue();
*y = constr->top.GetValue();
}
else
GetPosition(x, y);
}
#endif // wxUSE_CONSTRAINTS
void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
{
wxWindow *parent = GetParent();
if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
{
wxPoint pt(parent->GetClientAreaOrigin());
x += pt.x;
y += pt.y;
}
}
// ----------------------------------------------------------------------------
// Update UI processing
// ----------------------------------------------------------------------------
void wxWindowBase::UpdateWindowUI(long flags)
{
wxUpdateUIEvent event(GetId());
event.SetEventObject(this);
if ( GetEventHandler()->ProcessEvent(event) )
{
DoUpdateWindowUI(event);
}
if (flags & wxUPDATE_UI_RECURSE)
{
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow* child = (wxWindow*) node->GetData();
child->UpdateWindowUI(flags);
node = node->GetNext();
}
}
}
// do the window-specific processing after processing the update event
void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
{
if ( event.GetSetEnabled() )
Enable(event.GetEnabled());
if ( event.GetSetShown() )
Show(event.GetShown());
}
// ----------------------------------------------------------------------------
// Idle processing
// ----------------------------------------------------------------------------
// Send idle event to window and all subwindows
bool wxWindowBase::SendIdleEvents(wxIdleEvent& event)
{
bool needMore = false;
OnInternalIdle();
// should we send idle event to this window?
if (wxIdleEvent::GetMode() == wxIDLE_PROCESS_ALL ||
HasExtraStyle(wxWS_EX_PROCESS_IDLE))
{
event.SetEventObject(this);
HandleWindowEvent(event);
if (event.MoreRequested())
needMore = true;
}
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
for (; node; node = node->GetNext())
{
wxWindow* child = node->GetData();
if (child->SendIdleEvents(event))
needMore = true;
}
return needMore;
}
void wxWindowBase::OnInternalIdle()
{
if ( wxUpdateUIEvent::CanUpdate(this) )
UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
}
// ----------------------------------------------------------------------------
// dialog units translations
// ----------------------------------------------------------------------------
// Windows' computes dialog units using average character width over upper-
// and lower-case ASCII alphabet and not using the average character width
// metadata stored in the font; see
// http://support.microsoft.com/default.aspx/kb/145994 for detailed discussion.
// It's important that we perform the conversion in identical way, because
// dialog units natively exist only on Windows and Windows HIG is expressed
// using them.
wxSize wxWindowBase::GetDlgUnitBase() const
{
const wxWindowBase * const parent = wxGetTopLevelParent((wxWindow*)this);
if ( !parent->m_font.IsOk() )
{
// Default GUI font is used. This is the most common case, so
// cache the results.
static wxSize s_defFontSize;
if ( s_defFontSize.x == 0 )
s_defFontSize = wxPrivate::GetAverageASCIILetterSize(*parent);
return s_defFontSize;
}
else
{
// Custom font, we always need to compute the result
return wxPrivate::GetAverageASCIILetterSize(*parent);
}
}
wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) const
{
const wxSize base = GetDlgUnitBase();
// NB: wxMulDivInt32() is used, because it correctly rounds the result
wxPoint pt2 = wxDefaultPosition;
if (pt.x != wxDefaultCoord)
pt2.x = wxMulDivInt32(pt.x, 4, base.x);
if (pt.y != wxDefaultCoord)
pt2.y = wxMulDivInt32(pt.y, 8, base.y);
return pt2;
}
wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) const
{
const wxSize base = GetDlgUnitBase();
wxPoint pt2 = wxDefaultPosition;
if (pt.x != wxDefaultCoord)
pt2.x = wxMulDivInt32(pt.x, base.x, 4);
if (pt.y != wxDefaultCoord)
pt2.y = wxMulDivInt32(pt.y, base.y, 8);
return pt2;
}
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
// propagate the colour change event to the subwindows
void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
{
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
{
// Only propagate to non-top-level windows
wxWindow *win = node->GetData();
if ( !win->IsTopLevel() )
{
wxSysColourChangedEvent event2;
event2.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event2);
}
node = node->GetNext();
}
Refresh();
}
// the default action is to populate dialog with data when it's created,
// and nudge the UI into displaying itself correctly in case
// we've turned the wxUpdateUIEvents frequency down low.
void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
{
TransferDataToWindow();
// Update the UI at this point
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
// ----------------------------------------------------------------------------
// menu-related functions
// ----------------------------------------------------------------------------
#if wxUSE_MENUS
bool wxWindowBase::PopupMenu(wxMenu *menu, int x, int y)
{
wxCHECK_MSG( menu, false, "can't popup NULL menu" );
wxMenuInvokingWindowSetter
setInvokingWin(*menu, static_cast<wxWindow *>(this));
wxCurrentPopupMenu = menu;
const bool rc = DoPopupMenu(menu, x, y);
wxCurrentPopupMenu = NULL;
return rc;
}
// this is used to pass the id of the selected item from the menu event handler
// to the main function itself
//
// it's ok to use a global here as there can be at most one popup menu shown at
// any time
static int gs_popupMenuSelection = wxID_NONE;
void wxWindowBase::InternalOnPopupMenu(wxCommandEvent& event)
{
// store the id in a global variable where we'll retrieve it from later
gs_popupMenuSelection = event.GetId();
}
void wxWindowBase::InternalOnPopupMenuUpdate(wxUpdateUIEvent& WXUNUSED(event))
{
// nothing to do but do not skip it
}
int
wxWindowBase::DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
{
gs_popupMenuSelection = wxID_NONE;
Connect(wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
NULL,
this);
// it is common to construct the menu passed to this function dynamically
// using some fixed range of ids which could clash with the ids used
// elsewhere in the program, which could result in some menu items being
// unintentionally disabled or otherwise modified by update UI handlers
// elsewhere in the program code and this is difficult to avoid in the
// program itself, so instead we just temporarily suspend UI updating while
// this menu is shown
Connect(wxEVT_UPDATE_UI,
wxUpdateUIEventHandler(wxWindowBase::InternalOnPopupMenuUpdate),
NULL,
this);
PopupMenu(&menu, x, y);
Disconnect(wxEVT_UPDATE_UI,
wxUpdateUIEventHandler(wxWindowBase::InternalOnPopupMenuUpdate),
NULL,
this);
Disconnect(wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
NULL,
this);
return gs_popupMenuSelection;
}
#endif // wxUSE_MENUS
// methods for drawing the sizers in a visible way: this is currently only
// enabled for "full debug" builds with wxDEBUG_LEVEL==2 as it doesn't work
// that well and also because we don't want to leave it enabled in default
// builds used for production
#if wxDEBUG_LEVEL > 1
static void DrawSizers(wxWindowBase *win);
static void DrawBorder(wxWindowBase *win, const wxRect& rect, bool fill, const wxPen* pen)
{
wxClientDC dc((wxWindow *)win);
dc.SetPen(*pen);
dc.SetBrush(fill ? wxBrush(pen->GetColour(), wxBRUSHSTYLE_CROSSDIAG_HATCH) :
*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(rect.Deflate(1, 1));
}
static void DrawSizer(wxWindowBase *win, wxSizer *sizer)
{
const wxSizerItemList& items = sizer->GetChildren();
for ( wxSizerItemList::const_iterator i = items.begin(),
end = items.end();
i != end;
++i )
{
wxSizerItem *item = *i;
if ( item->IsSizer() )
{
DrawBorder(win, item->GetRect().Deflate(2), false, wxRED_PEN);
DrawSizer(win, item->GetSizer());
}
else if ( item->IsSpacer() )
{
DrawBorder(win, item->GetRect().Deflate(2), true, wxBLUE_PEN);
}
else if ( item->IsWindow() )
{
DrawSizers(item->GetWindow());
}
else
wxFAIL_MSG("inconsistent wxSizerItem status!");
}
}
static void DrawSizers(wxWindowBase *win)
{
DrawBorder(win, win->GetClientSize(), false, wxGREEN_PEN);
wxSizer *sizer = win->GetSizer();
if ( sizer )
{
DrawSizer(win, sizer);
}
else // no sizer, still recurse into the children
{
const wxWindowList& children = win->GetChildren();
for ( wxWindowList::const_iterator i = children.begin(),
end = children.end();
i != end;
++i )
{
DrawSizers(*i);
}
// show all kind of sizes of this window; see the "window sizing" topic
// overview for more info about the various differences:
wxSize fullSz = win->GetSize();
wxSize clientSz = win->GetClientSize();
wxSize bestSz = win->GetBestSize();
wxSize minSz = win->GetMinSize();
wxSize maxSz = win->GetMaxSize();
wxSize virtualSz = win->GetVirtualSize();
wxMessageOutputDebug dbgout;
dbgout.Printf(
"%-10s => fullsz=%4d;%-4d clientsz=%4d;%-4d bestsz=%4d;%-4d minsz=%4d;%-4d maxsz=%4d;%-4d virtualsz=%4d;%-4d\n",
win->GetName(),
fullSz.x, fullSz.y,
clientSz.x, clientSz.y,
bestSz.x, bestSz.y,
minSz.x, minSz.y,
maxSz.x, maxSz.y,
virtualSz.x, virtualSz.y);
}
}
#endif // wxDEBUG_LEVEL
// process special middle clicks
void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
{
if ( event.ControlDown() && event.AltDown() )
{
#if wxDEBUG_LEVEL > 1
// Ctrl-Alt-Shift-mclick makes the sizers visible in debug builds
if ( event.ShiftDown() )
{
DrawSizers(this);
}
else
#endif // __WXDEBUG__
{
#if wxUSE_MSGDLG
// just Ctrl-Alt-middle click shows information about wx version
::wxInfoMessageBox((wxWindow*)this);
#endif // wxUSE_MSGDLG
}
}
else
{
event.Skip();
}
}
// ----------------------------------------------------------------------------
// accessibility
// ----------------------------------------------------------------------------
#if wxUSE_ACCESSIBILITY
void wxWindowBase::SetAccessible(wxAccessible* accessible)
{
if (m_accessible && (accessible != m_accessible))
delete m_accessible;
m_accessible = accessible;
if (m_accessible)
m_accessible->SetWindow((wxWindow*) this);
}
// Returns the accessible object, creating if necessary.
wxAccessible* wxWindowBase::GetOrCreateAccessible()
{
if (!m_accessible)
m_accessible = CreateAccessible();
return m_accessible;
}
// Override to create a specific accessible object.
wxAccessible* wxWindowBase::CreateAccessible()
{
return new wxWindowAccessible((wxWindow*) this);
}
#endif
// ----------------------------------------------------------------------------
// list classes implementation
// ----------------------------------------------------------------------------
#if wxUSE_STD_CONTAINERS
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxWindowList)
#else // !wxUSE_STD_CONTAINERS
void wxWindowListNode::DeleteData()
{
delete (wxWindow *)GetData();
}
#endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS
// ----------------------------------------------------------------------------
// borders
// ----------------------------------------------------------------------------
wxBorder wxWindowBase::GetBorder(long flags) const
{
wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
if ( border == wxBORDER_DEFAULT )
{
border = GetDefaultBorder();
}
else if ( border == wxBORDER_THEME )
{
border = GetDefaultBorderForControl();
}
return border;
}
wxBorder wxWindowBase::GetDefaultBorder() const
{
return wxBORDER_NONE;
}
// ----------------------------------------------------------------------------
// hit testing
// ----------------------------------------------------------------------------
wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const
{
// here we just check if the point is inside the window or not
// check the top and left border first
bool outside = x < 0 || y < 0;
if ( !outside )
{
// check the right and bottom borders too
wxSize size = GetSize();
outside = x >= size.x || y >= size.y;
}
return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE;
}
// ----------------------------------------------------------------------------
// mouse capture
// ----------------------------------------------------------------------------
struct WXDLLEXPORT wxWindowNext
{
wxWindow *win;
wxWindowNext *next;
} *wxWindowBase::ms_winCaptureNext = NULL;
wxWindow *wxWindowBase::ms_winCaptureCurrent = NULL;
bool wxWindowBase::ms_winCaptureChanging = false;
void wxWindowBase::CaptureMouse()
{
wxLogTrace(wxT("mousecapture"), wxT("CaptureMouse(%p)"), static_cast<void*>(this));
wxASSERT_MSG( !ms_winCaptureChanging, wxT("recursive CaptureMouse call?") );
ms_winCaptureChanging = true;
wxWindow *winOld = GetCapture();
if ( winOld )
{
((wxWindowBase*) winOld)->DoReleaseMouse();
// save it on stack
wxWindowNext *item = new wxWindowNext;
item->win = winOld;
item->next = ms_winCaptureNext;
ms_winCaptureNext = item;
}
//else: no mouse capture to save
DoCaptureMouse();
ms_winCaptureCurrent = (wxWindow*)this;
ms_winCaptureChanging = false;
}
void wxWindowBase::ReleaseMouse()
{
wxLogTrace(wxT("mousecapture"), wxT("ReleaseMouse(%p)"), static_cast<void*>(this));
wxASSERT_MSG( !ms_winCaptureChanging, wxT("recursive ReleaseMouse call?") );
wxASSERT_MSG( GetCapture() == this,
"attempt to release mouse, but this window hasn't captured it" );
wxASSERT_MSG( ms_winCaptureCurrent == this,
"attempt to release mouse, but this window hasn't captured it" );
ms_winCaptureChanging = true;
DoReleaseMouse();
ms_winCaptureCurrent = NULL;
if ( ms_winCaptureNext )
{
((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
ms_winCaptureCurrent = ms_winCaptureNext->win;
wxWindowNext *item = ms_winCaptureNext;
ms_winCaptureNext = item->next;
delete item;
}
//else: stack is empty, no previous capture
ms_winCaptureChanging = false;
wxLogTrace(wxT("mousecapture"),
(const wxChar *) wxT("After ReleaseMouse() mouse is captured by %p"),
static_cast<void*>(GetCapture()));
}
static void DoNotifyWindowAboutCaptureLost(wxWindow *win)
{
wxMouseCaptureLostEvent event(win->GetId());
event.SetEventObject(win);
if ( !win->GetEventHandler()->ProcessEvent(event) )
{
// windows must handle this event, otherwise the app wouldn't behave
// correctly if it loses capture unexpectedly; see the discussion here:
// http://sourceforge.net/tracker/index.php?func=detail&aid=1153662&group_id=9863&atid=109863
// http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/82376
wxFAIL_MSG( wxT("window that captured the mouse didn't process wxEVT_MOUSE_CAPTURE_LOST") );
}
}
/* static */
void wxWindowBase::NotifyCaptureLost()
{
// don't do anything if capture lost was expected, i.e. resulted from
// a wx call to ReleaseMouse or CaptureMouse:
if ( ms_winCaptureChanging )
return;
// if the capture was lost unexpectedly, notify every window that has
// capture (on stack or current) about it and clear the stack:
if ( ms_winCaptureCurrent )
{
DoNotifyWindowAboutCaptureLost(ms_winCaptureCurrent);
ms_winCaptureCurrent = NULL;
}
while ( ms_winCaptureNext )
{
wxWindowNext *item = ms_winCaptureNext;
ms_winCaptureNext = item->next;
DoNotifyWindowAboutCaptureLost(item->win);
delete item;
}
}
#if wxUSE_HOTKEY
bool
wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
int WXUNUSED(modifiers),
int WXUNUSED(keycode))
{
// not implemented
return false;
}
bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
{
// not implemented
return false;
}
#endif // wxUSE_HOTKEY
// ----------------------------------------------------------------------------
// event processing
// ----------------------------------------------------------------------------
bool wxWindowBase::TryBefore(wxEvent& event)
{
#if wxUSE_VALIDATORS
// Can only use the validator of the window which
// is receiving the event
if ( event.GetEventObject() == this )
{
wxValidator * const validator = GetValidator();
if ( validator && validator->ProcessEventLocally(event) )
{
return true;
}
}
#endif // wxUSE_VALIDATORS
return wxEvtHandler::TryBefore(event);
}
bool wxWindowBase::TryAfter(wxEvent& event)
{
// carry on up the parent-child hierarchy if the propagation count hasn't
// reached zero yet
if ( event.ShouldPropagate() )
{
// honour the requests to stop propagation at this window: this is
// used by the dialogs, for example, to prevent processing the events
// from the dialog controls in the parent frame which rarely, if ever,
// makes sense
if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
{
wxWindow *parent = GetParent();
if ( parent && !parent->IsBeingDeleted() )
{
wxPropagateOnce propagateOnce(event);
return parent->GetEventHandler()->ProcessEvent(event);
}
}
}
return wxEvtHandler::TryAfter(event);
}
// ----------------------------------------------------------------------------
// window relationships
// ----------------------------------------------------------------------------
wxWindow *wxWindowBase::DoGetSibling(WindowOrder order) const
{
wxCHECK_MSG( GetParent(), NULL,
wxT("GetPrev/NextSibling() don't work for TLWs!") );
wxWindowList& siblings = GetParent()->GetChildren();
wxWindowList::compatibility_iterator i = siblings.Find((wxWindow *)this);
wxCHECK_MSG( i, NULL, wxT("window not a child of its parent?") );
if ( order == OrderBefore )
i = i->GetPrevious();
else // OrderAfter
i = i->GetNext();
return i ? i->GetData() : NULL;
}
// ----------------------------------------------------------------------------
// keyboard navigation
// ----------------------------------------------------------------------------
// Navigates in the specified direction inside this window
bool wxWindowBase::DoNavigateIn(int flags)
{
#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
// native code doesn't process our wxNavigationKeyEvents anyhow
wxUnusedVar(flags);
return false;
#else // !wxHAS_NATIVE_TAB_TRAVERSAL
wxNavigationKeyEvent eventNav;
wxWindow *focused = FindFocus();
eventNav.SetCurrentFocus(focused);
eventNav.SetEventObject(focused);
eventNav.SetFlags(flags);
return GetEventHandler()->ProcessEvent(eventNav);
#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
}
bool wxWindowBase::HandleAsNavigationKey(const wxKeyEvent& event)
{
if ( event.GetKeyCode() != WXK_TAB )
return false;
int flags = wxNavigationKeyEvent::FromTab;
if ( event.ShiftDown() )
flags |= wxNavigationKeyEvent::IsBackward;
else
flags |= wxNavigationKeyEvent::IsForward;
if ( event.ControlDown() )
flags |= wxNavigationKeyEvent::WinChange;
Navigate(flags);
return true;
}
void wxWindowBase::DoMoveInTabOrder(wxWindow *win, WindowOrder move)
{
// check that we're not a top level window
wxCHECK_RET( GetParent(),
wxT("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
// detect the special case when we have nothing to do anyhow and when the
// code below wouldn't work
if ( win == this )
return;
// find the target window in the siblings list
wxWindowList& siblings = GetParent()->GetChildren();
wxWindowList::compatibility_iterator i = siblings.Find(win);
wxCHECK_RET( i, wxT("MoveBefore/AfterInTabOrder(): win is not a sibling") );
// unfortunately, when wxUSE_STD_CONTAINERS == 1 DetachNode() is not
// implemented so we can't just move the node around
wxWindow *self = (wxWindow *)this;
siblings.DeleteObject(self);
if ( move == OrderAfter )
{
i = i->GetNext();
}
if ( i )
{
siblings.Insert(i, self);
}
else // OrderAfter and win was the last sibling
{
siblings.Append(self);
}
}
// ----------------------------------------------------------------------------
// focus handling
// ----------------------------------------------------------------------------
/*static*/ wxWindow* wxWindowBase::FindFocus()
{
wxWindowBase *win = DoFindFocus();
return win ? win->GetMainWindowOfCompositeControl() : NULL;
}
bool wxWindowBase::HasFocus() const
{
wxWindowBase* const win = DoFindFocus();
return win &&
(this == win || this == win->GetMainWindowOfCompositeControl());
}
// ----------------------------------------------------------------------------
// drag and drop
// ----------------------------------------------------------------------------
#if wxUSE_DRAG_AND_DROP && !defined(__WXMSW__)
namespace
{
class DragAcceptFilesTarget : public wxFileDropTarget
{
public:
DragAcceptFilesTarget(wxWindowBase *win) : m_win(win) {}
virtual bool OnDropFiles(wxCoord x, wxCoord y,
const wxArrayString& filenames)
{
wxDropFilesEvent event(wxEVT_DROP_FILES,
filenames.size(),
wxCArrayString(filenames).Release());
event.SetEventObject(m_win);
event.m_pos.x = x;
event.m_pos.y = y;
return m_win->HandleWindowEvent(event);
}
private:
wxWindowBase * const m_win;
wxDECLARE_NO_COPY_CLASS(DragAcceptFilesTarget);
};
} // anonymous namespace
// Generic version of DragAcceptFiles(). It works by installing a simple
// wxFileDropTarget-to-EVT_DROP_FILES adaptor and therefore cannot be used
// together with explicit SetDropTarget() calls.
void wxWindowBase::DragAcceptFiles(bool accept)
{
if ( accept )
{
wxASSERT_MSG( !GetDropTarget(),
"cannot use DragAcceptFiles() and SetDropTarget() together" );
SetDropTarget(new DragAcceptFilesTarget(this));
}
else
{
SetDropTarget(NULL);
}
}
#endif // wxUSE_DRAG_AND_DROP && !defined(__WXMSW__)
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
wxWindow* wxGetTopLevelParent(wxWindow *win)
{
while ( win && !win->IsTopLevel() )
win = win->GetParent();
return win;
}
#if wxUSE_ACCESSIBILITY
// ----------------------------------------------------------------------------
// accessible object for windows
// ----------------------------------------------------------------------------
// Can return either a child object, or an integer
// representing the child element, starting from 1.
wxAccStatus wxWindowAccessible::HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
return wxACC_NOT_IMPLEMENTED;
}
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
wxAccStatus wxWindowAccessible::GetLocation(wxRect& rect, int elementId)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
wxWindow* win = NULL;
if (elementId == 0)
{
win = GetWindow();
}
else
{
if (elementId <= (int) GetWindow()->GetChildren().GetCount())
{
win = GetWindow()->GetChildren().Item(elementId-1)->GetData();
}
else
return wxACC_FAIL;
}
if (win)
{
rect = win->GetRect();
if (win->GetParent() && !win->IsKindOf(CLASSINFO(wxTopLevelWindow)))
rect.SetPosition(win->GetParent()->ClientToScreen(rect.GetPosition()));
return wxACC_OK;
}
return wxACC_NOT_IMPLEMENTED;
}
// Navigates from fromId to toId/toObject.
wxAccStatus wxWindowAccessible::Navigate(wxNavDir navDir, int fromId,
int* WXUNUSED(toId), wxAccessible** toObject)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
switch (navDir)
{
case wxNAVDIR_FIRSTCHILD:
{
if (GetWindow()->GetChildren().GetCount() == 0)
return wxACC_FALSE;
wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetFirst()->GetData();
*toObject = childWindow->GetOrCreateAccessible();
return wxACC_OK;
}
case wxNAVDIR_LASTCHILD:
{
if (GetWindow()->GetChildren().GetCount() == 0)
return wxACC_FALSE;
wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetLast()->GetData();
*toObject = childWindow->GetOrCreateAccessible();
return wxACC_OK;
}
case wxNAVDIR_RIGHT:
case wxNAVDIR_DOWN:
case wxNAVDIR_NEXT:
{
wxWindowList::compatibility_iterator node =
wxWindowList::compatibility_iterator();
if (fromId == 0)
{
// Can't navigate to sibling of this window
// if we're a top-level window.
if (!GetWindow()->GetParent())
return wxACC_NOT_IMPLEMENTED;
node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
}
else
{
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
node = GetWindow()->GetChildren().Item(fromId-1);
}
if (node && node->GetNext())
{
wxWindow* nextWindow = node->GetNext()->GetData();
*toObject = nextWindow->GetOrCreateAccessible();
return wxACC_OK;
}
else
return wxACC_FALSE;
}
case wxNAVDIR_LEFT:
case wxNAVDIR_UP:
case wxNAVDIR_PREVIOUS:
{
wxWindowList::compatibility_iterator node =
wxWindowList::compatibility_iterator();
if (fromId == 0)
{
// Can't navigate to sibling of this window
// if we're a top-level window.
if (!GetWindow()->GetParent())
return wxACC_NOT_IMPLEMENTED;
node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
}
else
{
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
node = GetWindow()->GetChildren().Item(fromId-1);
}
if (node && node->GetPrevious())
{
wxWindow* previousWindow = node->GetPrevious()->GetData();
*toObject = previousWindow->GetOrCreateAccessible();
return wxACC_OK;
}
else
return wxACC_FALSE;
}
}
return wxACC_NOT_IMPLEMENTED;
}
// Gets the name of the specified object.
wxAccStatus wxWindowAccessible::GetName(int childId, wxString* name)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
wxString title;
// If a child, leave wxWidgets to call the function on the actual
// child object.
if (childId > 0)
return wxACC_NOT_IMPLEMENTED;
// This will eventually be replaced by specialised
// accessible classes, one for each kind of wxWidgets
// control or window.
#if wxUSE_BUTTON
if (GetWindow()->IsKindOf(CLASSINFO(wxButton)))
title = ((wxButton*) GetWindow())->GetLabel();
else
#endif
title = GetWindow()->GetName();
if (!title.empty())
{
*name = title;
return wxACC_OK;
}
else
return wxACC_NOT_IMPLEMENTED;
}
// Gets the number of children.
wxAccStatus wxWindowAccessible::GetChildCount(int* childId)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
*childId = (int) GetWindow()->GetChildren().GetCount();
return wxACC_OK;
}
// Gets the specified child (starting from 1).
// If *child is NULL and return value is wxACC_OK,
// this means that the child is a simple element and
// not an accessible object.
wxAccStatus wxWindowAccessible::GetChild(int childId, wxAccessible** child)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
if (childId == 0)
{
*child = this;
return wxACC_OK;
}
if (childId > (int) GetWindow()->GetChildren().GetCount())
return wxACC_FAIL;
wxWindow* childWindow = GetWindow()->GetChildren().Item(childId-1)->GetData();
*child = childWindow->GetOrCreateAccessible();
if (*child)
return wxACC_OK;
else
return wxACC_FAIL;
}
// Gets the parent, or NULL.
wxAccStatus wxWindowAccessible::GetParent(wxAccessible** parent)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
wxWindow* parentWindow = GetWindow()->GetParent();
if (!parentWindow)
{
*parent = NULL;
return wxACC_OK;
}
else
{
*parent = parentWindow->GetOrCreateAccessible();
if (*parent)
return wxACC_OK;
else
return wxACC_FAIL;
}
}
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
wxAccStatus wxWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
return wxACC_NOT_IMPLEMENTED;
}
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
wxAccStatus wxWindowAccessible::GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
return wxACC_NOT_IMPLEMENTED;
}
// Returns the description for this object or a child.
wxAccStatus wxWindowAccessible::GetDescription(int WXUNUSED(childId), wxString* description)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
if (!ht.empty())
{
*description = ht;
return wxACC_OK;
}
return wxACC_NOT_IMPLEMENTED;
}
// Returns help text for this object or a child, similar to tooltip text.
wxAccStatus wxWindowAccessible::GetHelpText(int WXUNUSED(childId), wxString* helpText)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
if (!ht.empty())
{
*helpText = ht;
return wxACC_OK;
}
return wxACC_NOT_IMPLEMENTED;
}
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
return wxACC_NOT_IMPLEMENTED;
}
// Returns a role constant.
wxAccStatus wxWindowAccessible::GetRole(int childId, wxAccRole* role)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
// If a child, leave wxWidgets to call the function on the actual
// child object.
if (childId > 0)
return wxACC_NOT_IMPLEMENTED;
if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
return wxACC_NOT_IMPLEMENTED;
#if wxUSE_STATUSBAR
if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
return wxACC_NOT_IMPLEMENTED;
#endif
#if wxUSE_TOOLBAR
if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
return wxACC_NOT_IMPLEMENTED;
#endif
//*role = wxROLE_SYSTEM_CLIENT;
*role = wxROLE_SYSTEM_CLIENT;
return wxACC_OK;
#if 0
return wxACC_NOT_IMPLEMENTED;
#endif
}
// Returns a state constant.
wxAccStatus wxWindowAccessible::GetState(int childId, long* state)
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
// If a child, leave wxWidgets to call the function on the actual
// child object.
if (childId > 0)
return wxACC_NOT_IMPLEMENTED;
if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
return wxACC_NOT_IMPLEMENTED;
#if wxUSE_STATUSBAR
if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
return wxACC_NOT_IMPLEMENTED;
#endif
#if wxUSE_TOOLBAR
if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
return wxACC_NOT_IMPLEMENTED;
#endif
*state = 0;
return wxACC_OK;
#if 0
return wxACC_NOT_IMPLEMENTED;
#endif
}
// Returns a localized string representing the value for the object
// or child.
wxAccStatus wxWindowAccessible::GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
return wxACC_NOT_IMPLEMENTED;
}
// Selects the object or child.
wxAccStatus wxWindowAccessible::Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
return wxACC_NOT_IMPLEMENTED;
}
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
wxAccStatus wxWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
return wxACC_NOT_IMPLEMENTED;
}
#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list")
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
wxAccStatus wxWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
{
wxASSERT( GetWindow() != NULL );
if (!GetWindow())
return wxACC_FAIL;
return wxACC_NOT_IMPLEMENTED;
}
#endif // wxUSE_VARIANT
#endif // wxUSE_ACCESSIBILITY
// ----------------------------------------------------------------------------
// RTL support
// ----------------------------------------------------------------------------
wxCoord
wxWindowBase::AdjustForLayoutDirection(wxCoord x,
wxCoord width,
wxCoord widthTotal) const
{
if ( GetLayoutDirection() == wxLayout_RightToLeft )
{
x = widthTotal - x - width;
}
return x;
}