mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 20:31:55 +00:00
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
|
|
// Name: src/unix/apptraits.cpp
|
|
// Purpose: implementation of wxGUIAppTraits for Unix systems
|
|
// Author: Vadim Zeitlin
|
|
// Created: 2008-03-22
|
|
// RCS-ID: $Id: apptraits.cpp 52742 2008-03-23 18:24:27Z PC $
|
|
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwindows.org>
|
|
// Licence: wxWindows licence
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// ============================================================================
|
|
// declarations
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// headers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// for compilers that support precompilation, includes "wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#include "wx/apptrait.h"
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/utils.h"
|
|
#endif // WX_PRECOMP
|
|
|
|
#include "wx/unix/execute.h"
|
|
|
|
// ============================================================================
|
|
// implementation
|
|
// ============================================================================
|
|
|
|
int wxGUIAppTraits::WaitForChild(wxExecuteData& execData)
|
|
{
|
|
const int flags = execData.flags;
|
|
if ( !(flags & wxEXEC_SYNC) || (flags & wxEXEC_NOEVENTS) )
|
|
{
|
|
// async or blocking sync cases are already handled by the base class
|
|
// just fine, no need to duplicate its code here
|
|
return wxAppTraits::WaitForChild(execData);
|
|
}
|
|
|
|
// here we're dealing with the case of synchronous execution when we want
|
|
// to process the GUI events while waiting for the child termination
|
|
|
|
wxEndProcessData endProcData;
|
|
endProcData.pid = execData.pid;
|
|
endProcData.tag = AddProcessCallback
|
|
(
|
|
&endProcData,
|
|
execData.GetEndProcReadFD()
|
|
);
|
|
endProcData.async = false;
|
|
|
|
|
|
// prepare to wait for the child termination: show to the user that we're
|
|
// busy and refuse all input unless explicitly told otherwise
|
|
wxBusyCursor bc;
|
|
wxWindowDisabler wd(!(flags & wxEXEC_NODISABLE));
|
|
|
|
// endProcData.pid will be set to 0 from wxHandleProcessTermination() when
|
|
// the process terminates
|
|
while ( endProcData.pid != 0 )
|
|
{
|
|
// don't consume 100% of the CPU while we're sitting in this
|
|
// loop
|
|
if ( !CheckForRedirectedIO(execData) )
|
|
wxMilliSleep(1);
|
|
|
|
// give the toolkit a chance to call wxHandleProcessTermination() here
|
|
// and also repaint the GUI and handle other accumulated events
|
|
wxYield();
|
|
}
|
|
|
|
return endProcData.exitcode;
|
|
}
|
|
|
|
|