dolphin-emulator/Source/Core/VideoBackends/D3D12
2023-10-06 02:17:42 -05:00
..
CMakeLists.txt
Common.h
D3D12BoundingBox.cpp
D3D12BoundingBox.h
D3D12Gfx.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12Gfx.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12PerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3D12SwapChain.h
D3D12VertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12VertexManager.h
DescriptorAllocator.cpp VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
DescriptorAllocator.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DX12Context.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
DX12Context.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
DX12Pipeline.cpp VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support 2023-06-17 01:48:59 -05:00
DX12Pipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
DX12Shader.cpp
DX12Shader.h
DX12Texture.cpp Merge pull request #12061 from iwubcode/cubemap_backends_only 2023-08-10 18:36:48 -04:00
DX12Texture.h D3D12: Only use framebuffer integer descriptor if allocated 2023-08-04 13:17:33 -07:00
DX12VertexFormat.cpp
DX12VertexFormat.h
VideoBackend.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00