dolphin-emulator/Source/Core
Rodolfo Osvaldo Bogado c2a4e33313 Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending. 
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
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AudioCommon LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
Common Begining of porting the luainteface to linux + some other small fixes. 2009-11-08 08:54:09 +00:00
Core Fix issue 1523, disable x64 path on Jit64::lXz causing issue 615, and revert the FPU change from r4441, as it's causing weird issues in SSBM 2009-11-08 23:12:35 +00:00
DebuggerUICommon fix bug with ascii memview: make '\0' be ' ' instead of string end. 2009-10-31 09:12:31 +00:00
DebuggerWX Make the HLE'd OSPanic print out the associated message. 2009-11-05 07:05:33 +00:00
DiscIO Fix a possible crash on close due to INANDContentLoader objects getting deleted twice 2009-10-25 02:03:45 +00:00
DolphinWX Fix issue 1523, disable x64 path on Jit64::lXz causing issue 615, and revert the FPU change from r4441, as it's causing weird issues in SSBM 2009-11-08 23:12:35 +00:00
DSPCore DSPLLE: moved breakpoint to debug to gain some speed 2009-11-08 21:37:38 +00:00
InputCommon Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main. 2009-10-24 00:18:21 +00:00
VideoCommon Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00