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https://github.com/dolphin-emu/dolphin.git
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corrected peek color and peek z to correctly emulate real hardware formats. implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback) i need a lot of feedback in this changes please enjoy git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
D3DBase.cpp | ||
D3DBase.h | ||
D3DBlob.cpp | ||
D3DBlob.h | ||
D3DShader.cpp | ||
D3DShader.h | ||
D3DTexture.cpp | ||
D3DTexture.h | ||
D3DUtil.cpp | ||
D3DUtil.h | ||
FramebufferManager.cpp | ||
FramebufferManager.h | ||
GfxState.cpp | ||
GfxState.h | ||
Globals.h | ||
main.cpp | ||
main.h | ||
NativeVertexFormat.cpp | ||
PixelShaderCache.cpp | ||
PixelShaderCache.h | ||
Render.cpp | ||
Render.h | ||
stdafx.cpp | ||
stdafx.h | ||
TextureCache.cpp | ||
TextureCache.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VertexShaderCache.cpp | ||
VertexShaderCache.h |