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Instead of resetting two command buffers, now we only have to call vkResetCommandPool once at the start of a frame. NV's recommends using one pool per frame/thread. May offer a very small boost in performance on some systems. |
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D3D | ||
D3D12 | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |