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Due to requests from RA Devs, updating the AchievementManager LoadGameCallback to still set MemoryPeeker (and set m_system) if the load game response is NO_GAME_LOADED, so that the memory inspector et al continue function properly on unidentified hashes. Without this, no memory is loaded and the memory inspector will show all zeroes. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
DolphinTool | ||
InputCommon | ||
MacUpdater | ||
UICommon | ||
UpdaterCommon | ||
VideoBackends | ||
VideoCommon | ||
WinUpdater | ||
CMakeLists.txt | ||
DolphinLib.ARM64.props | ||
DolphinLib.props | ||
DolphinLib.vcxproj | ||
DolphinLib.vcxproj.user | ||
DolphinLib.x64.props | ||
VersionInfo.plist.in |