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Similarly to the Progress widget (though without the separate object for each box, because each Leaderboard unit is just three text fields stacked vertically), AchievementLeaderboardWidget.UpdateData will now accept three options: destroy all and rebuild, update all, or update a set of rows. As part of this, AchievementManager::GetLeaderboardsInfo has been refactored to GetLeaderboardInfo to return a single leaderboard for the ID passed in. |
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.. | ||
AchievementBox.cpp | ||
AchievementBox.h | ||
AchievementHeaderWidget.cpp | ||
AchievementHeaderWidget.h | ||
AchievementLeaderboardWidget.cpp | ||
AchievementLeaderboardWidget.h | ||
AchievementProgressWidget.cpp | ||
AchievementProgressWidget.h | ||
AchievementSettingsWidget.cpp | ||
AchievementSettingsWidget.h | ||
AchievementsWindow.cpp | ||
AchievementsWindow.h |