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OpenCL
Spaces to tabs. Removed a comment.
2012-03-25 13:01:26 +03:00
AVIDump.cpp
Update libav code to remove deprecation warnings.
2012-08-28 22:34:24 -05:00
AVIDump.h
BPFunctions.cpp
Remove some unneeded sampler-related calls in BPStructs.
2013-02-20 02:01:54 -06:00
BPFunctions.h
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
2012-05-26 13:18:07 +10:00
BPMemory.cpp
BPMemory: Expose more register descriptions for FifoPlayer
2013-01-12 15:25:50 +01:00
BPMemory.h
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
BPStructs.cpp
Remove some unneeded sampler-related calls in BPStructs.
2013-02-20 02:01:54 -06:00
BPStructs.h
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
CommandProcessor.cpp
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CommandProcessor.h
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Debugger.h
Enable GFX debugger functionality in Release builds.
2012-11-20 17:54:48 +01:00
DLCache.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
DLCache.h
EmuWindow.cpp
Remove "Disable Lighting".
2012-06-11 23:30:20 +02:00
EmuWindow.h
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
Fifo.cpp
what is this even...
2012-11-26 02:11:52 -05:00
Fifo.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
FPSCounter.cpp
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FPSCounter.h
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp
move RestoreAPIState and ResetAPIState into backends
2013-01-28 18:16:03 +01:00
FramebufferManagerBase.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
HiresTextures.cpp
TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
2012-05-13 17:43:14 +02:00
HiresTextures.h
TextureCacheBase: Support loading custom mipmaps.
2012-05-13 17:42:22 +02:00
ImageWrite.cpp
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
Fix two unsigned/signed mismatch warnings.
2013-01-15 21:15:31 -05:00
LightingShaderGen.h
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
2012-10-26 11:34:02 -03:00
OnScreenDisplay.cpp
Added option to toggle the display of On-Screen Display messages in the Interface tab.
2012-11-16 23:54:48 +01:00
OnScreenDisplay.h
OpcodeDecoding.cpp
Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
2012-10-26 11:34:02 -03:00
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
PixelEngine.h
This commit fix games hanging because of my prior Revision c2e6fdf09f
2012-03-09 18:58:23 -03:00
PixelShaderGen.cpp
Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
2013-02-24 20:51:44 +01:00
PixelShaderGen.h
Merge branch 'immediate-removal' into GLSL-master
2013-01-24 16:58:28 +01:00
PixelShaderManager.cpp
Merge branch 'immediate-removal' into GLSL-master
2013-01-24 16:58:28 +01:00
PixelShaderManager.h
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
RenderBase.cpp
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
RenderBase.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
Statistics.cpp
Statistics.h
change projection_type to u32
2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp
Merge branch 'master' into GLSL-master
2013-02-18 18:49:20 +01:00
TextureCacheBase.h
Merge branch 'master' into GLSL-master
2013-02-18 18:49:20 +01:00
TextureConversionShader.cpp
merge glsl headers into one place
2013-02-13 21:34:48 +01:00
TextureConversionShader.h
TextureDecoder.cpp
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
2013-02-16 23:48:20 -06:00
TextureDecoder.h
VideoCommon: Implement proper RGBA8 texture loading from tmem.
2013-01-10 18:30:22 +01:00
VertexLoader.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
VertexLoader.h
VertexLoader_Color.cpp
Fix a typo in the indexed color vertex loader
2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoaderManager.cpp
OSX build fix for the unordered_map/hash_map issue.
2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp
Merge branch 'immediate-removal' into GLSL-master
2013-01-24 16:58:28 +01:00
VertexManagerBase.h
Hey, long time no commits :).
2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp
Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
2013-02-24 20:51:44 +01:00
VertexShaderGen.h
use attrib pointers in nativeVertexFormat
2013-01-14 22:59:08 +01:00
VertexShaderManager.cpp
Merge branch 'immediate-removal' into GLSL-master
2013-01-24 16:58:28 +01:00
VertexShaderManager.h
Update the viewport when the scissor offset is changed
2012-05-27 08:03:26 +02:00
VideoCommon.h
Merge branch 'arb_framebuffer' into GLSL-master
2013-01-09 11:00:26 +01:00
VideoConfig.cpp
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
VideoConfig.h
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
VideoState.cpp
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
2012-05-26 13:18:08 +10:00
VideoState.h
initialize the uninitialized
2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h
change projection_type to u32
2013-01-24 13:10:13 +01:00
XFStructs.cpp
Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
2012-11-19 21:09:31 +01:00
XFStructs.h