mirror of
https://github.com/dolphin-emu/dolphin.git
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Main Issues: DX11 is functional with a ~2MB/s mem leak. OpenGL/DirectX9 have a black display while game runs. (DirectX 9 flashes good display on emulation stop) Too many virtual function calls. (once everything is working, I will work on removing them) Won't build on non-Windows in its current state. (mainly EmuWindow will need changes for Linux/OS X) Probably other stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6219 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
OGL_FramebufferManager.cpp | ||
OGL_FramebufferManager.h | ||
OGL_GLUtil.cpp | ||
OGL_GLUtil.h | ||
OGL_GLWindow.h | ||
OGL_NativeVertexFormat.cpp | ||
OGL_PixelShaderCache.cpp | ||
OGL_PixelShaderCache.h | ||
OGL_PostProcessing.cpp | ||
OGL_PostProcessing.h | ||
OGL_RasterFont.cpp | ||
OGL_RasterFont.h | ||
OGL_Render.cpp | ||
OGL_Render.h | ||
OGL_TextureCache.cpp | ||
OGL_TextureCache.h | ||
OGL_TextureConverter.cpp | ||
OGL_TextureConverter.h | ||
OGL_VertexManager.cpp | ||
OGL_VertexManager.h | ||
OGL_VertexShaderCache.cpp | ||
OGL_VertexShaderCache.h | ||
OGL_XFB.cpp | ||
OGL_XFB.h |