This website requires JavaScript.
Explore
Help
Register
Sign in
mirrors
/
dolphin-emulator
Watch
1
Star
0
Fork
You've already forked dolphin-emulator
0
mirror of
https://github.com/dolphin-emu/dolphin.git
synced
2025-07-28 14:21:48 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
cc7c6cd35f
dolphin-emulator
/
Source
/
Plugins
/
Plugin_VideoOGL
/
Src
History
Glenn Rice
5beb6dfd47
Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5176
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:29:16 +00:00
..
Debugger
GUI
Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
2010-03-08 23:29:16 +00:00
OS
accidently broke free look with mouse input, fixed (fixes issue 2377)
2010-03-03 19:21:24 +00:00
BPFunctions.cpp
cocoaGL.h
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
2010-02-12 12:41:53 +00:00
cocoaGL.m
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
2010-02-12 12:41:53 +00:00
DLCache.cpp
Removed more compiler warnings in linux.
2010-03-07 22:48:37 +00:00
DLCache.h
FramebufferManager.cpp
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
FramebufferManager.h
Globals.h
GLUtil.cpp
Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
2010-03-08 23:29:16 +00:00
GLUtil.h
Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
2010-03-08 23:29:16 +00:00
GLWindow.h
main.cpp
Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
2010-03-05 07:03:44 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp
Some code clean up, and take care of some compiler warnings.
2010-02-20 04:18:19 +00:00
PixelShaderCache.h
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp
Some code clean up, and take care of some compiler warnings.
2010-02-20 04:18:19 +00:00
SConscript
Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
2010-03-08 23:29:16 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp
Some code clean up, and take care of some compiler warnings.
2010-02-20 04:18:19 +00:00
TextureConverter.h
TextureMngr.cpp
experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
2010-02-26 22:14:29 +00:00
TextureMngr.h
VertexLoaderManager.cpp
VertexManager.cpp
Some code clean up, and take care of some compiler warnings.
2010-02-20 04:18:19 +00:00
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
XFB.cpp
XFB.h