dolphin-emulator/Source/Core
magumagu9 ce2b4bead9 And a bit more WIP JIT work, mostly floating-point improvements. It
should be getting to the point where the performance is reasonably
comparable to the current JIT on most workloads. I'm not sure of the 
exact comparisons because I haven't done much in terms of checking the 
performance versus the current JIT on floating-point heavy stuff. The 
floating point stuff is still relatively unoptimized, and there are still a
few relatively common functions that aren't being compiled yet, but the most 
critical work is done.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1807 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 07:35:06 +00:00
..
Common Build Settings: Added DEBUGFAST Preprocessor Definition for the DEBUGFAST Configuration 2009-01-06 04:54:18 +00:00
Core And a bit more WIP JIT work, mostly floating-point improvements. It 2009-01-06 07:35:06 +00:00
DebuggerWX Build Settings: Same thing for DebuggerWX 2009-01-06 05:01:30 +00:00
DiscIO MusicMod: Attached it to Wii games 2009-01-06 01:52:16 +00:00
DolphinWX MusicMod: Simplified the initial console log 2009-01-05 07:02:24 +00:00
InputCommon back to normal non working singleton 2009-01-05 23:34:53 +00:00
VideoCommon OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window 2009-01-06 01:50:57 +00:00