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It didn't behave correctly with an input of zero, resulting in some games breaking (at the least, Fight Night 2). This should be fixed now. Also clean it up, add a few comments, and fix some variants of the instruction that are so rare that they probably never got tested. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |