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This is redundant, since we reset the valid_block bits any way. However, this was a source of a significant performance issues in some games. In particular, Metal Gear Solid: Twin Snakes. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |