dolphin-emulator/Source
JosJuice d194e69bbd Core: Don't store game ID inside TimePlayed
When you use TimePlayed, you have to provide a game ID either when
creating the object or when calling GetTimePlayed on it. If you don't
provide a game ID when creating the object, function calls that don't
take a game ID will silently fail, except for Reload. This isn't very
obvious, and there's no strong benefit to storing the game ID inside
TimePlayed anyway (it just lets TimePlayed skip calling EscapeFileName),
so this commit removes the TimePlayed constructor that takes a game ID
and instead makes the functions that need game IDs always take a game ID
argument.
2025-04-12 15:20:49 +02:00
..
Android Improve Performance of Granular Buffering + User Adjustable Buffer Size 2025-04-01 18:17:21 -04:00
Core Core: Don't store game ID inside TimePlayed 2025-04-12 15:20:49 +02:00
DSPSpy Simplify std::fill with std::fill_n 2024-10-07 15:34:56 -07:00
DSPTool GDBStub: Signal Breakpoint Changes To Host 2024-11-15 15:12:11 -08:00
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests Add a SplitPath unit test exercising Windows paths with drive letters 2025-01-29 22:07:19 -08:00
VSProps Merge pull request #13306 from OatmealDome/cubeb-optional 2025-02-02 17:50:20 +01:00
.clang-format
CMakeLists.txt CMake: don't enable -Wshadow-uncaptured-local 2025-02-21 02:51:32 +00:00
dolphin-emu.sln AudioCommon: Added Granular Synthesis 2025-03-14 01:22:35 -05:00