dolphin-emulator/Source/Core/VideoBackends
Stenzek 89e54fbd6c OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown.
2016-05-19 21:24:09 +10:00
..
D3D Merge pull request #3745 from stenzek/d3d11-texcache 2016-04-24 11:47:32 +02:00
D3D12 D3D12: Specify read/write ranges when calling Map/Unmap 2016-05-08 23:18:59 +10:00
OGL OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers 2016-05-19 21:24:09 +10:00
Software VideoSW: Fix XFB config. 2016-05-18 18:37:44 +02:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00