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I've received a report from an Android user with a gamepad (a "BSP-D3") where one physical trigger is controlling two analog axes at the same time. This was causing RemoveSpuriousTriggerCombinations to delete both axes, which is clearly not a desireable outcome. With this change, now the axis with the greatest smoothness is kept, or both in case they have the same smoothness. |
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.. | ||
Android | ||
DInput | ||
DualShockUDPClient | ||
evdev | ||
ForceFeedback | ||
Pipes | ||
Quartz | ||
SDL | ||
SteamDeck | ||
Touch | ||
WGInput | ||
Wiimote | ||
Win32 | ||
XInput | ||
Xlib | ||
ControllerInterface.cpp | ||
ControllerInterface.h | ||
CoreDevice.cpp | ||
CoreDevice.h | ||
InputBackend.cpp | ||
InputBackend.h | ||
MappingCommon.cpp | ||
MappingCommon.h |