dolphin-emulator/Source/Core/InputCommon/ControllerInterface
JosJuice 71ac6ec239 InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.

With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
..
Android
DInput
DualShockUDPClient
evdev
ForceFeedback
Pipes
Quartz
SDL
SteamDeck
Touch
WGInput
Wiimote
Win32
XInput
Xlib
ControllerInterface.cpp
ControllerInterface.h
CoreDevice.cpp
CoreDevice.h
InputBackend.cpp
InputBackend.h
MappingCommon.cpp
MappingCommon.h