dolphin-emulator/Source/Core/VideoCommon/Assets
2025-06-06 23:03:02 -05:00
..
CustomAsset.cpp VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times 2025-06-06 23:03:02 -05:00
CustomAsset.h VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times 2025-06-06 23:03:02 -05:00
CustomAssetLibrary.h VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
CustomTextureData.cpp Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer. 2025-05-03 18:32:30 -05:00
CustomTextureData.h Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer. 2025-05-03 18:32:30 -05:00
DirectFilesystemAssetLibrary.cpp VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
DirectFilesystemAssetLibrary.h VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
MaterialAsset.cpp Modernize std::all_of with ranges 2024-12-15 19:50:34 -08:00
MaterialAsset.h VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MeshAsset.cpp VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MeshAsset.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
ShaderAsset.cpp Modernize std::all_of with ranges 2024-12-15 19:50:34 -08:00
ShaderAsset.h VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
TextureAsset.cpp VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
TextureAsset.h VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
TextureAssetUtils.cpp VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
TextureAssetUtils.h VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
Types.h VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later 2025-06-06 23:03:02 -05:00