.. |
Debugger
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
GUI
|
Fix for setting projection hacks in ISO Properties.
|
2009-06-10 01:26:42 +00:00 |
OS
|
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
|
2009-06-12 15:47:41 +00:00 |
BPFunctions.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
cocoaGL.h
|
|
|
cocoaGL.m
|
osx fixes for nongui and ogl plugin
|
2009-05-15 08:55:46 +00:00 |
Config.cpp
|
*blink*
|
2009-06-09 21:29:54 +00:00 |
Config.h
|
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
|
2009-06-08 19:42:25 +00:00 |
Globals.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
GLUtil.cpp
|
OpenGL: Fixed the screenshot function now that I found all the buffers
|
2009-06-08 00:44:48 +00:00 |
GLUtil.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
GLWindow.h
|
OpenGL: Fixed the screenshot function now that I found all the buffers
|
2009-06-08 00:44:48 +00:00 |
main.cpp
|
OpenGL: Fixed initial framebuffer so it's not too small
|
2009-06-08 20:07:20 +00:00 |
main.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
NativeVertexFormat.cpp
|
OpenGL Plugin: small fix
|
2009-04-03 15:39:16 +00:00 |
nGLUtil.cpp
|
|
|
nGLUtil.h
|
|
|
nmain.cpp
|
|
|
OnScreenDisplay.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
OnScreenDisplay.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
PixelShaderCache.cpp
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
PixelShaderCache.h
|
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
|
2009-06-08 18:34:24 +00:00 |
PostProcessing.cpp
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
PostProcessing.h
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
rasterfont.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
rasterfont.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
Render.cpp
|
One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking...
|
2009-06-10 01:15:41 +00:00 |
Render.h
|
OpenGL: Added OSD menu from 3, 4, 5 keys
|
2009-06-08 02:48:38 +00:00 |
SConscript
|
compile fix or why I hate wxstring
|
2009-06-09 21:10:14 +00:00 |
SDLWindow.cpp
|
|
|
SDLWindow.h
|
|
|
stdafx.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
stdafx.h
|
|
|
TextureConversionShader.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
TextureConversionShader.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
TextureConverter.cpp
|
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
|
2009-06-08 18:34:24 +00:00 |
TextureConverter.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
TextureMngr.cpp
|
Some more modification of texture dumping and loading.
|
2009-05-16 01:21:57 +00:00 |
TextureMngr.h
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
VertexLoaderManager.cpp
|
|
|
VertexManager.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
VertexManager.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
VertexShaderCache.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
VertexShaderCache.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
Win32Window.cpp
|
|
|
Win32Window.h
|
|
|
WXGLWindow.cpp
|
|
|
WXGLWindow.h
|
|
|
X11Window.cpp
|
Fixed some log messages
|
2009-03-20 15:01:49 +00:00 |
X11Window.h
|
|
|
XFB.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
XFB.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |