dolphin-emulator/Source/Core/InputCommon/ControllerInterface
spxtr d9d6cf8eda GC controller input using named pipes
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
2015-10-24 20:20:03 -07:00
..
Android Android: Wiimote UI Fixup 2015-07-23 23:17:16 -04:00
DInput Add missing override specifiers 2015-09-05 22:40:19 -04:00
evdev Common: Move asserts to their own header 2015-09-26 18:51:27 -04:00
ForceFeedback ControllerInterface: Fix -Winconsistent-missing-override warnings on OSX 2015-09-17 15:15:15 -04:00
OSX InputCommon: Use NSNumber numeric literals in Obj-C code 2015-10-02 13:23:46 -04:00
Pipes GC controller input using named pipes 2015-10-24 20:20:03 -07:00
SDL Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
XInput Add missing override specifiers 2015-09-05 22:40:19 -04:00
Xlib Add missing license headers 2015-05-25 13:11:47 +02:00
ControllerInterface.cpp GC controller input using named pipes 2015-10-24 20:20:03 -07:00
ControllerInterface.h GC controller input using named pipes 2015-10-24 20:20:03 -07:00
Device.cpp Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Device.h General: Remove unimplemented function prototypes 2015-09-05 22:01:07 -04:00
ExpressionParser.cpp ExpressionParser: Make all control paths return a value in operator std::string 2015-09-09 22:41:47 -04:00
ExpressionParser.h Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00