dolphin-emulator/Source
LillyJadeKatrin da1de36cb9 Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager
LoadUnlockData and ActivateDeactivateAchievements are the public API components responding to the FetchUnlocks and A/DAchievement (singular) private methods.

LoadUnlockData is asynchronous and performs both a hardcore and a softcore unlock call, updating the unlock map and the active status of any achievements returned from these calls.

ActivateDeactivateAchievements calls ActivateDeactivateAchievement on every achievement ID found in m_game_data, initializing the unlock map for each ID if not already found.

Both of these are currently called in LoadGameByFilenameAsync once the game has been loaded properly. There's a lock around this, to ensure that the unlock map is initialized properly by ActivateDeactivate Achievements before FetchUnlockData makes modifications to it without stalling the async portions of FetchUnlockData.
2023-04-14 22:22:00 -04:00
..
Android Merge pull request #11689 from K0bin/android-open-user-folder 2023-03-29 10:53:48 -07:00
Core Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager 2023-04-14 22:22:00 -04:00
DSPSpy
DSPTool
PCH msvc: bump required version to align with vs 17.5 2023-03-04 14:18:18 -08:00
UnitTests PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
VSProps Added USE_RETRO_ACHIEVEMENTS compiler flag 2023-04-02 08:28:25 -04:00
.clang-format
CMakeLists.txt
dolphin-emu.sln Added rcheevos to Externals 2023-04-02 08:28:23 -04:00