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We can't join a detached thread, so NetPlayIndex gets deleted before the notification thread exits, creating a race condition. We switch to using Common::Event because just sleeping leaves the UI hung on the thread join for a few seconds. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |