dolphin-emulator/Source/Android
JosJuice dcf8ab0189 Android: Wait for surface in Run
When we boot the core, it needs to have a valid surface to draw graphics
to. Our Kotlin code does wait for a valid surface to exist before it
calls NativeLibrary.Run, but there's a chance for the surface to be
deleted before Run locks s_surface_lock. If that happens, the core boots
without a valid surface, which presumably would cause a crash. (I
haven't been able to reproduce the problem myself.)
2024-08-21 20:36:46 +02:00
..
app Merge pull request #12863 from JosJuice/android-gamepad-sensors 2024-08-18 13:48:30 +01:00
benchmark Android: Update dependencies 2024-04-20 17:53:11 +02:00
gradle/wrapper android: Update AGP to 8.2.0 2023-12-09 15:44:29 -05:00
jni Android: Wait for surface in Run 2024-08-21 20:36:46 +02:00
.gitignore android: Regenerate baseline profile module for AGP 8.2.0 2023-12-09 15:44:29 -05:00
build.gradle.kts android: Regenerate baseline profile module for AGP 8.2.0 2023-12-09 15:44:29 -05:00
code-style-java.xml Android: Update code-style-java for androidx files 2020-09-08 05:59:08 -04:00
gradle.properties Android: Fix Gradle deprecation 2024-05-25 22:13:25 -04:00
gradlew Convert the Android source code to the directory structure of a Gradle-based Android Studio project. 2015-05-02 21:49:17 -04:00
gradlew.bat Convert the Android source code to the directory structure of a Gradle-based Android Studio project. 2015-05-02 21:49:17 -04:00
settings.gradle.kts android: Regenerate baseline profile module for AGP 8.2.0 2023-12-09 15:44:29 -05:00