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Split HandleMail into two functions, one for each version. Let's hope it won't break anything... BTW: if you wonder what "DMA version" and "Light version" mean: - DMA version is, say, the uCode used by SMG - Light version is Luigi-styled uCode (named that way for obvious reasons) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3772 8ced0084-cf51-0410-be5f-012b33b47a6e |
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UCode_AX.cpp | ||
UCode_AX.h | ||
UCode_AX_ADPCM.h | ||
UCode_AX_Voice.h | ||
UCode_AXStructs.h | ||
UCode_AXWii.cpp | ||
UCode_AXWii.h | ||
UCode_CARD.cpp | ||
UCode_CARD.h | ||
UCode_InitAudioSystem.cpp | ||
UCode_InitAudioSystem.h | ||
UCode_ROM.cpp | ||
UCode_ROM.h | ||
UCode_Zelda.cpp | ||
UCode_Zelda.h | ||
UCode_Zelda_ADPCM.cpp | ||
UCode_Zelda_Obsolete.txt | ||
UCode_Zelda_Synth.cpp | ||
UCode_Zelda_Voice.cpp | ||
UCodes.cpp | ||
UCodes.h |