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We'll loose data on invalidating them. So just keep them until a new copy is done. A wrong scaled copy is better than no copy if the game doesn't creates a new one. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |