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Just use the Windows API to accomplish the same thing (this is what is done in Update()). This makes the backing window handle the correct data-type for Windows for easier use in function calls. |
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.. | ||
AGL.cpp | ||
AGL.h | ||
EGL.cpp | ||
EGL.h | ||
GLInterface.cpp | ||
GLInterface.h | ||
GLX.cpp | ||
GLX.h | ||
Platform.cpp | ||
Wayland_Util.cpp | ||
Wayland_Util.h | ||
WGL.cpp | ||
WGL.h | ||
X11_Util.cpp | ||
X11_Util.h |