..
MemoryCards
MemcardManager general cleanup, ini settings fixes
2009-02-22 03:23:48 +00:00
AboutDolphin.cpp
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
2009-02-06 18:04:24 +00:00
AboutDolphin.h
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
2008-12-17 04:14:24 +00:00
ARCodeAddEdit.cpp
small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
2009-02-21 23:56:10 +00:00
ARCodeAddEdit.h
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
BootManager.cpp
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
2009-02-14 01:07:20 +00:00
BootManager.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
CheatsWindow.cpp
More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
2009-02-01 20:20:58 +00:00
CheatsWindow.h
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
2008-12-17 04:14:24 +00:00
cmdline.c
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 20:26:38 +00:00
cmdline.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 20:26:38 +00:00
cocoaApp.h
cocoa event wip
2009-01-12 23:59:27 +00:00
cocoaApp.m
now we can play with keyboard on osx, enjoy
2009-01-13 14:30:05 +00:00
ConfigMain.cpp
Allow changing of the debugger font and some cleanup
2009-02-06 18:18:20 +00:00
ConfigMain.h
game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
2009-02-03 15:03:34 +00:00
Frame.cpp
Adds IsDrive to FileUtil for win32,
2009-02-21 23:44:40 +00:00
Frame.h
Adds IsDrive to FileUtil for win32,
2009-02-21 23:44:40 +00:00
FrameTools.cpp
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00
FrameWiimote.cpp
Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
2009-02-16 06:18:18 +00:00
GameListCtrl.cpp
Linux build fix.. I think..
2009-02-22 04:21:32 +00:00
GameListCtrl.h
Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P
2009-02-21 14:40:34 +00:00
Globals.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Globals.h
OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
2009-02-22 05:21:54 +00:00
ISOFile.cpp
this should be OK: display some default info when no save exist
2009-02-07 17:31:35 +00:00
ISOFile.h
game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
2009-02-03 15:03:34 +00:00
ISOProperties.cpp
linux build fix
2009-02-22 04:26:09 +00:00
ISOProperties.h
Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P
2009-02-21 14:40:34 +00:00
Main.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
Main.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
MainNoGUI.cpp
Compile fix
2009-02-18 00:08:40 +00:00
MemcardManager.cpp
Fix for read from raw drive on some machines,
2009-02-22 07:52:02 +00:00
MemcardManager.h
MemcardManager general cleanup, ini settings fixes
2009-02-22 03:23:48 +00:00
Params.ggo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 20:26:38 +00:00
PatchAddEdit.cpp
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
PatchAddEdit.h
Clarified Patch Add/Edit, added AR Add/Edit by slink3
2009-02-20 00:07:35 +00:00
SConscript
More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
2009-02-01 20:20:58 +00:00
SDCardWindow.cpp
More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
2009-02-01 20:20:58 +00:00
SDCardWindow.h
More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
2009-02-01 20:20:58 +00:00
stdafx.cpp
testing svn:eol-style=native on one file
2008-12-08 03:32:03 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00