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Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop versions require you must not have a lod argument if you are using a Sampler2DRect (which doesn't do Mipmapping). |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |