dolphin-emulator/Source/Core/VideoBackends/OGL
2018-12-04 17:37:25 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
FramebufferManager.h
GPUTimer.h
main.cpp Renderer: Add a base Initialize() method to match Shutdown() 2018-12-04 17:36:08 +10:00
NativeVertexFormat.cpp
OGL.vcxproj Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
OGL.vcxproj.filters
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp
OGLShader.h
OGLTexture.cpp Refactoring and cleanup of GLInterface (now GLContext) 2018-10-20 21:11:34 +10:00
OGLTexture.h
PerfQuery.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
ProgramShaderCache.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
RasterFont.cpp
RasterFont.h
Render.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
Render.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
SamplerCache.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
SamplerCache.h
StreamBuffer.cpp OGL/Streambuffer: Use coherent mapping by default. 2018-05-24 00:00:02 +02:00
StreamBuffer.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
TextureCache.cpp TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
TextureCache.h TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
TextureConverter.cpp TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
TextureConverter.h TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
VertexManager.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
VertexManager.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
VideoBackend.h GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00