dolphin-emulator/Source/Core/VideoCommon/Src
Soren Jorvang 4b5b9ad05c Add Turntable.cpp to SCons build.
Set native eol-style on recently added files.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 08:20:24 +00:00
..
OpenCL Use .cpp suffix when detecting libraries. On some systems, g++ 2010-07-29 13:29:15 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h Some more cleanup which should've been in r6232. Thanks Billiard. 2010-09-27 05:16:11 +00:00
BPStructs.cpp Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
BPStructs.h
CommandProcessor.cpp I've observed that "FIFO is overflown by GatherPipe" is not real overflow. 2010-08-10 07:25:35 +00:00
CommandProcessor.h Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. 2010-09-27 04:29:51 +00:00
CPMemory.cpp
CPMemory.h Some more cleanup which should've been in r6232. Thanks Billiard. 2010-09-27 05:16:11 +00:00
DataReader.h Because we only ever call Pos_ReadDirect (and through that, DataRead<T>) 2010-07-18 05:31:51 +00:00
DLCache.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
DLCache.h fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00
Fifo.cpp Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
Fifo.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
HiresTextures.cpp Automatically detect and use shared library packages for 2010-06-16 12:42:49 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some (). 2010-07-16 12:36:55 +00:00
IndexGenerator.h let's keep experimenting: 2010-05-22 21:58:43 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
OpcodeDecoding.h sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
PixelEngine.cpp Some more cleanup which should've been in r6232. Thanks Billiard. 2010-09-27 05:16:11 +00:00
PixelEngine.h I've observed that "FIFO is overflown by GatherPipe" is not real overflow. 2010-08-10 07:25:35 +00:00
PixelShaderGen.cpp i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
PixelShaderGen.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
PixelShaderManager.cpp i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
PixelShaderManager.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
Profiler.cpp
Profiler.h
Render.h Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
SConscript Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
Statistics.cpp D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
Statistics.h D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
TextureConversionShader.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureConversionShader.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureDecoder.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
TextureDecoder.h Include "Hash.h" rather than "hash.h" for case-sensitive file systems. 2010-08-28 15:53:01 +00:00
VertexLoader.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader.h fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00
VertexLoader_Color.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader_Normal.h Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3). 2010-07-31 15:26:46 +00:00
VertexLoader_Position.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader_Position.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader_TextCoord.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoaderManager.cpp fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00
VertexLoaderManager.h fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00
VertexManagerBase.cpp Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
VertexManagerBase.h Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
VertexShaderGen.cpp Slightly adjust z-values calculated in the vertex shader so OGL does not clip the 2010-09-23 19:38:49 +00:00
VertexShaderGen.h big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderManager.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
VideoCommon.h Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well. 2010-09-20 21:45:47 +00:00
VideoConfig.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
VideoConfig.h Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. 2010-09-27 04:29:51 +00:00
XFStructs.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
XFStructs.h