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Dual Core is primarily known as one of the first troubleshooting steps when emulation or NetPlay misbehave. I believe(?) the original intent with having it on by default was likely to support users with weaker machines. However, I believe it would be a lot more reasonable for users to manually enable dual core if they really need the performance boost, rather than it is for them to have come ask us in support channel why their cleanly-installed Dolphin is not emulating their games properly. Instead, this creates a fragile first impression where a clean install of Dolphin is already set up in a way that leads to inexplicable crashes, subtle timing bugs, and NetPlay desyncs. Note: This changes only applies to the Desktop application, since mobile devices *do* really need the performance boost. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
DolphinTool | ||
InputCommon | ||
MacUpdater | ||
UICommon | ||
UpdaterCommon | ||
VideoBackends | ||
VideoCommon | ||
WinUpdater | ||
CMakeLists.txt | ||
DolphinLib.ARM64.props | ||
DolphinLib.props | ||
DolphinLib.vcxproj | ||
DolphinLib.vcxproj.user | ||
DolphinLib.x64.props | ||
VersionInfo.plist.in |