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Fix some common anti-patterns with these data structures. - You can dereference the iterator returned by `find` to access the underlying value directly, without an extra `operator[]`/`at`. - Rather than checking for an element before insertion/deletion, you can just do the operation and if needed check the return value to determine if the insertion/deletion succeeded. |
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ChunkedProgressDialog.cpp | ||
ChunkedProgressDialog.h | ||
GameDigestDialog.cpp | ||
GameDigestDialog.h | ||
GameListDialog.cpp | ||
GameListDialog.h | ||
NetPlayBrowser.cpp | ||
NetPlayBrowser.h | ||
NetPlayDialog.cpp | ||
NetPlayDialog.h | ||
NetPlaySetupDialog.cpp | ||
NetPlaySetupDialog.h | ||
PadMappingDialog.cpp | ||
PadMappingDialog.h |