..
FramebufferManager.cpp
Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now).
2010-12-28 16:16:27 +00:00
FramebufferManager.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
Globals.h
Remove unnecessary shadow variables and signed/unsigned comparisons.
2010-10-01 12:38:31 +00:00
GLUtil.cpp
Make sure the game list gets created with automatic starts.
2011-01-21 02:56:54 +00:00
GLUtil.h
Fix cocoaGL window resizing.
2011-01-10 23:48:59 +00:00
main.cpp
Unmark a few strings that should not be translated.
2011-01-20 03:02:51 +00:00
main.h
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
PixelShaderCache.cpp
some little optimizations and some cleaning.
2011-01-09 14:13:24 +00:00
PixelShaderCache.h
Put infrastructure in place so that other plugins may support dual-source blending.
2010-10-21 05:22:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
2011-01-07 19:51:28 +00:00
Render.h
DX11 code maintenance, part 4:
2011-01-24 10:42:43 +00:00
SConscript
Fix OS X build.
2011-01-15 14:36:32 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
TextureCache.cpp
normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
2011-01-07 19:23:57 +00:00
TextureCache.h
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
2010-11-24 19:13:19 +00:00
TextureConverter.cpp
normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
2011-01-07 19:23:57 +00:00
TextureConverter.h
VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
2010-12-10 15:54:14 +00:00
VertexManager.cpp
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
2010-12-05 14:15:36 +00:00
VertexManager.h
Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp
Patch applied from issue 3829, author admin@dasmetzelmaennchen.de.
2011-01-01 20:36:42 +00:00
VertexShaderCache.h
Minor code formatting:
2010-09-28 02:15:02 +00:00